1/*
2 * Copyright (C) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 *     http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16#ifndef OHOS_RENDER_3D_SCENE_JS_H
17#define OHOS_RENDER_3D_SCENE_JS_H
18#include <meta/api/threading/mutex.h>
19#include <meta/interface/intf_object.h>
20#include <scene_plugin/interface/intf_material.h> // for bitmap.
21#include <scene_plugin/interface/intf_mesh.h>
22
23#include <base/containers/unordered_map.h>
24#ifdef __SCENE_ADAPTER__
25#include "scene_adapter/intf_scene_adapter.h"
26#endif
27#include "BaseObjectJS.h"
28class SceneJS : public BaseObject<SceneJS> {
29public:
30    static constexpr uint32_t ID = 4;
31    static void Init(napi_env env, napi_value exports);
32
33    SceneJS(napi_env, napi_callback_info);
34    ~SceneJS() override;
35    void* GetInstanceImpl(uint32_t id) override;
36#ifdef __SCENE_ADAPTER__
37    std::shared_ptr<OHOS::Render3D::ISceneAdapter> scene_ = nullptr;
38#endif
39
40    void StoreBitmap(BASE_NS::string_view uri, SCENE_NS::IBitmap::Ptr bitmap);
41    SCENE_NS::IBitmap::Ptr FetchBitmap(BASE_NS::string_view uri);
42
43    void DisposeHook(uintptr_t token, NapiApi::Object);
44    void ReleaseDispose(uintptr_t token);
45
46    void StrongDisposeHook(uintptr_t token, NapiApi::Object);
47    void ReleaseStrongDispose(uintptr_t token);
48
49private:
50    napi_value Dispose(NapiApi::FunctionContext<>& ctx);
51    void DisposeNative() override;
52    void Finalize(napi_env env) override;
53    // JS properties
54    napi_value GetRoot(NapiApi::FunctionContext<>& ctx);
55
56    napi_value GetAnimations(NapiApi::FunctionContext<>& ctx);
57
58    napi_value GetEnvironment(NapiApi::FunctionContext<>& ctx);
59    void SetEnvironment(NapiApi::FunctionContext<NapiApi::Object>& ctx);
60
61    // JS methods
62    napi_value GetNode(NapiApi::FunctionContext<BASE_NS::string>& ctx);
63    napi_value GetResourceFactory(NapiApi::FunctionContext<>& ctx);
64
65    napi_value CreateCamera(NapiApi::FunctionContext<NapiApi::Object>& ctx);
66    napi_value CreateLight(NapiApi::FunctionContext<NapiApi::Object, uint32_t>& ctx);
67    napi_value CreateNode(NapiApi::FunctionContext<NapiApi::Object>& ctx);
68    napi_value CreateEnvironment(NapiApi::FunctionContext<NapiApi::Object>& ctx);
69    napi_value CreateImage(NapiApi::FunctionContext<NapiApi::Object>& ctx);
70    napi_value CreateShader(NapiApi::FunctionContext<NapiApi::Object>& ctx);
71    napi_value CreateMaterial(NapiApi::FunctionContext<NapiApi::Object, uint32_t>& ctx);
72
73    // static js method
74    static napi_value Load(NapiApi::FunctionContext<>& ctx);
75
76    // make a storage of all bitmaps..
77    CORE_NS::Mutex mutex_;
78    BASE_NS::unordered_map<BASE_NS::string, SCENE_NS::IBitmap::Ptr> bitmaps_;
79    NapiApi::StrongRef environmentJS_;
80    BASE_NS::unordered_map<uintptr_t, NapiApi::StrongRef> strongDisposables_;
81    BASE_NS::unordered_map<uintptr_t, NapiApi::WeakRef> disposables_;
82
83public:
84    NapiApi::Object CreateEnvironment(NapiApi::Object, NapiApi::Object);
85};
86#endif // OHOS_RENDER_3D_SCENE_JS_H