1/* 2 * Copyright (c) 2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16#ifndef PROGRAM_H 17#define PROGRAM_H 18 19#include <string> 20#include <GLES3/gl32.h> 21 22namespace OHOS { 23namespace Rosen { 24class Program { 25public: 26 void Compile(const std::string& vertexShader, const std::string& fragmentShader); 27 void UseProgram() const; 28 unsigned int programID_; 29 30private: 31 static constexpr int INFO_LOG_LENGTH = 512; 32 bool initFlag_ = false; 33 unsigned int vertexID_; 34 unsigned int fragmentID_; 35 GLuint CreateShader(GLuint type, const std::string& shaderCode); 36 void CheckShaderCompileErrors(GLuint shader, const std::string& type); 37 void CheckProgramLinkErrors(GLuint program); 38}; 39} // namespace Rosen 40} // namespace OHOS 41#endif // PROGRAM_H 42 43