1/*
2 * Copyright (c) 2022 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 *     http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16#ifndef MESH_H
17#define MESH_H
18
19#include <iostream>
20#include <GLES3/gl32.h>
21
22namespace OHOS {
23namespace Rosen {
24const float VERTICES[] = {
25    1.0f, 1.0f, 0.0f, 1.0f, 1.0f,
26    1.0f, -1.0f, 0.0f, 1.0f, 0.0f,
27    -1.0f, -1.0f, 0.0f, 0.0f, 0.0f,
28    -1.0f, 1.0f, 0.0f, 0.0f, 1.0f
29};
30const unsigned int INDICES[] = {
31    0, 1, 3,
32    1, 2, 3
33};
34
35class Mesh {
36public:
37    static constexpr int DEFAULT_STRIDE = 5;
38    static constexpr int DEFAULT_OFFSET = 3;
39    static constexpr int DEFAULT_VERTEX_POINT_SIZE = 3;
40    static constexpr int DEFAULT_TEXTURE_POINT_SIZE = 2;
41
42    Mesh();
43    virtual ~Mesh();
44    void Use();
45    void Delete();
46    unsigned int VAO_ = 0;
47
48private:
49    unsigned int VBO_ = 0;
50    unsigned int EBO_ = 0;
51};
52} // namespace Rosen
53} // namespace OHOS
54#endif // MESH_H
55
56