1/*
2 * Copyright (c) 2020-2021 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 *     http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16#include "components/ui_repeat_button.h"
17#include "components/ui_button.h"
18
19namespace OHOS {
20UIRepeatButton* UIRepeatButton::repeatButton_ = nullptr;
21
22/** default tick interval 200ms. */
23UIRepeatButton::UIRepeatButton() : ticksInterval_(200), event_({ 0, 0 }),
24    longPressed_(false), timerRepeatID_(0) {}
25
26UIRepeatButton::~UIRepeatButton() {}
27
28void UIRepeatButton::OnDraw(BufferInfo& gfxDstBuffer, const Rect& invalidatedArea)
29{
30    UIButton::OnDraw(gfxDstBuffer, invalidatedArea);
31}
32
33bool UIRepeatButton::OnReleaseEvent(const ReleaseEvent& event)
34{
35    if (longPressed_ && (timerRepeatID_ != 0)) {
36        longPressed_ = false;
37    }
38    return UIButton::OnReleaseEvent(event);
39}
40
41bool UIRepeatButton::OnClickEvent(const ClickEvent& event)
42{
43    SetEvent(event);
44    return UIButton::OnClickEvent(event);
45}
46
47void UIRepeatButton::HandleTickEvent()
48{
49    UIButton::OnClickEvent(event_);
50}
51
52bool UIRepeatButton::OnLongPressEvent(const LongPressEvent& event)
53{
54    longPressed_ = true;
55    repeatButton_ = this;
56    return UIButton::OnLongPressEvent(event);
57}
58
59void UIRepeatButton::SetEvent(const ClickEvent& event)
60{
61    event_ = event;
62}
63} // namespace OHOS
64