1/* 2 * Copyright (c) 2020-2021 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16#include "components/ui_repeat_button.h" 17#include "components/ui_button.h" 18 19namespace OHOS { 20UIRepeatButton* UIRepeatButton::repeatButton_ = nullptr; 21 22/** default tick interval 200ms. */ 23UIRepeatButton::UIRepeatButton() : ticksInterval_(200), event_({ 0, 0 }), 24 longPressed_(false), timerRepeatID_(0) {} 25 26UIRepeatButton::~UIRepeatButton() {} 27 28void UIRepeatButton::OnDraw(BufferInfo& gfxDstBuffer, const Rect& invalidatedArea) 29{ 30 UIButton::OnDraw(gfxDstBuffer, invalidatedArea); 31} 32 33bool UIRepeatButton::OnReleaseEvent(const ReleaseEvent& event) 34{ 35 if (longPressed_ && (timerRepeatID_ != 0)) { 36 longPressed_ = false; 37 } 38 return UIButton::OnReleaseEvent(event); 39} 40 41bool UIRepeatButton::OnClickEvent(const ClickEvent& event) 42{ 43 SetEvent(event); 44 return UIButton::OnClickEvent(event); 45} 46 47void UIRepeatButton::HandleTickEvent() 48{ 49 UIButton::OnClickEvent(event_); 50} 51 52bool UIRepeatButton::OnLongPressEvent(const LongPressEvent& event) 53{ 54 longPressed_ = true; 55 repeatButton_ = this; 56 return UIButton::OnLongPressEvent(event); 57} 58 59void UIRepeatButton::SetEvent(const ClickEvent& event) 60{ 61 event_ = event; 62} 63} // namespace OHOS 64