1094332d3Sopenharmony_ci/*
2094332d3Sopenharmony_ci * Copyright (c) 2020-2021 Huawei Device Co., Ltd.
3094332d3Sopenharmony_ci * Licensed under the Apache License, Version 2.0 (the "License");
4094332d3Sopenharmony_ci * you may not use this file except in compliance with the License.
5094332d3Sopenharmony_ci * You may obtain a copy of the License at
6094332d3Sopenharmony_ci *
7094332d3Sopenharmony_ci *     http://www.apache.org/licenses/LICENSE-2.0
8094332d3Sopenharmony_ci *
9094332d3Sopenharmony_ci * Unless required by applicable law or agreed to in writing, software
10094332d3Sopenharmony_ci * distributed under the License is distributed on an "AS IS" BASIS,
11094332d3Sopenharmony_ci * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12094332d3Sopenharmony_ci * See the License for the specific language governing permissions and
13094332d3Sopenharmony_ci * limitations under the License.
14094332d3Sopenharmony_ci */
15094332d3Sopenharmony_ci
16094332d3Sopenharmony_ci/**
17094332d3Sopenharmony_ci * @addtogroup Audio
18094332d3Sopenharmony_ci * @{
19094332d3Sopenharmony_ci *
20094332d3Sopenharmony_ci * @brief Defines audio-related APIs, including custom data types and functions for loading drivers,
21094332d3Sopenharmony_ci * accessing a driver adapter, and rendering and capturing audios.
22094332d3Sopenharmony_ci *
23094332d3Sopenharmony_ci * @since 1.0
24094332d3Sopenharmony_ci * @version 1.0
25094332d3Sopenharmony_ci */
26094332d3Sopenharmony_ci
27094332d3Sopenharmony_ci/**
28094332d3Sopenharmony_ci * @file audio_scene.h
29094332d3Sopenharmony_ci *
30094332d3Sopenharmony_ci * @brief Declares APIs for audio scenes.
31094332d3Sopenharmony_ci *
32094332d3Sopenharmony_ci * @since 1.0
33094332d3Sopenharmony_ci * @version 1.0
34094332d3Sopenharmony_ci */
35094332d3Sopenharmony_ci
36094332d3Sopenharmony_ci#ifndef AUDIO_SCENE_H
37094332d3Sopenharmony_ci#define AUDIO_SCENE_H
38094332d3Sopenharmony_ci
39094332d3Sopenharmony_ci#include "audio_types.h"
40094332d3Sopenharmony_cinamespace OHOS::HDI::Audio_Bluetooth {
41094332d3Sopenharmony_ci/**
42094332d3Sopenharmony_ci * @brief Provides scene-related APIs for audio rendering or capturing, including functions to
43094332d3Sopenharmony_ci * select an audio scene and check whether the configuration of an audio scene is supported.
44094332d3Sopenharmony_ci *
45094332d3Sopenharmony_ci * @since 1.0
46094332d3Sopenharmony_ci * @version 1.0
47094332d3Sopenharmony_ci */
48094332d3Sopenharmony_cistruct AudioScene {
49094332d3Sopenharmony_ci    /**
50094332d3Sopenharmony_ci     * @brief Checks whether the configuration of an audio scene is supported.
51094332d3Sopenharmony_ci     *
52094332d3Sopenharmony_ci     * @param handle Indicates the audio handle.
53094332d3Sopenharmony_ci     * @param scene Indicates the pointer to the descriptor of the audio scene.
54094332d3Sopenharmony_ci     * @param supported Indicates the pointer to the variable specifying whether the configuration is supported.
55094332d3Sopenharmony_ci     * Value <b>true</b> means that the configuration is supported, and <b>false</b> means the opposite.
56094332d3Sopenharmony_ci     * @return Returns <b>0</b> if the result is obtained; returns a negative value otherwise.
57094332d3Sopenharmony_ci     * @see SelectScene
58094332d3Sopenharmony_ci     */
59094332d3Sopenharmony_ci    int32_t (*CheckSceneCapability)(AudioHandle handle, const struct AudioSceneDescriptor *scene, bool *supported);
60094332d3Sopenharmony_ci
61094332d3Sopenharmony_ci    /**
62094332d3Sopenharmony_ci     * @brief Selects an audio scene.
63094332d3Sopenharmony_ci     *
64094332d3Sopenharmony_ci     * <ul>
65094332d3Sopenharmony_ci     *   <li>To select a specific audio scene, you need to specify both the application scenario and output device.
66094332d3Sopenharmony_ci     *     For example, to select a scene using a smartphone speaker as the output device, set <b>scene</b> according
67094332d3Sopenharmony_ci     *     to the scenarios where the speaker is used. For example:</li>
68094332d3Sopenharmony_ci     *     <ul>
69094332d3Sopenharmony_ci     *       <li>For media playback, set the value to <b>media_speaker</b>.</li>
70094332d3Sopenharmony_ci     *       <li>For a voice call, set the value to <b>voice_speaker</b>.</li>
71094332d3Sopenharmony_ci     *     </ul>
72094332d3Sopenharmony_ci     *   <li>To select only the application scenario, such as media playback, movie, or gaming, you can set
73094332d3Sopenharmony_ci     *     <b>scene</b> to <b>media</b>, <b>movie</b>, or <b>game</b>, respectively.</li>
74094332d3Sopenharmony_ci     *   <li>To select only the output device, such as media receiver, speaker, or headset, you can set
75094332d3Sopenharmony_ci     *     <b>scene</b> to <b>receiver</b>, <b>speaker</b>, or <b>headset</b>, respectively.</li>
76094332d3Sopenharmony_ci     * </ul>
77094332d3Sopenharmony_ci     * @param handle Indicates the audio handle.
78094332d3Sopenharmony_ci     * @param scene Indicates the pointer to the descriptor of the audio scene to select.
79094332d3Sopenharmony_ci     * @return Returns <b>0</b> if the scene is selected successfully; returns a negative value otherwise.
80094332d3Sopenharmony_ci     * @see CheckSceneCapability
81094332d3Sopenharmony_ci     */
82094332d3Sopenharmony_ci    int32_t (*SelectScene)(AudioHandle handle, const struct AudioSceneDescriptor *scene);
83094332d3Sopenharmony_ci};
84094332d3Sopenharmony_ci}
85094332d3Sopenharmony_ci#endif /* AUDIO_SCENE_H */
86094332d3Sopenharmony_ci/** @} */
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