1# Graphics Development 2 3 4## How do I obtain the DPI of a device? (API version 9) 5 6**Solution** 7 8Import the **\@ohos.display** module and call the **getDefaultDisplaySync()** API. 9 10**Example** 11 12``` 13import display from '@ohos.display'; 14let displayClass = null; 15try { 16 displayClass = display.getDefaultDisplaySync(); 17 console.info('Test densityDPI:' + JSON.stringify(displayClass.densityDPI)); 18} catch (exception) { 19 console.error('Failed to obtain the default display object. Code: ' + JSON.stringify(exception)); 20} 21``` 22 23 24## How do I obtain the window width and height? (API version 9) 25 26**Solution** 27 28Import the **\@ohos.window** module, obtain a **Window** object, and use **getWindowProperties()** of the object to obtain the window properties. The **windowRect** field in the properties specifies the window width and height. 29 30**Example** 31 32``` 33import window from '@ohos.window'; 34let windowClass = null; 35try { 36 let promise = window.getLastWindow(this.context); 37 promise.then((data)=> { 38 // Obtain a Window object. 39 windowClass = data; 40 try { 41 // Obtain the window properties. 42 let properties = windowClass.getWindowProperties(); 43 let rect = properties.windowRect; 44 // rect.width: window width; rect.height: window height. 45 } catch (exception) { 46 console.error('Failed to obtain the window properties. Cause: ' + JSON.stringify(exception)); 47 } 48 console.info('Succeeded in obtaining the top window. Data: ' + JSON.stringify(data)); 49 }).catch((err)=>{ 50 console.error('Failed to obtain the top window. Cause: ' + JSON.stringify(err)); 51 });} catch (exception) { 52 console.error('Failed to obtain the top window. Cause: ' + JSON.stringify(exception)); 53} 54``` 55 56 57## How do I perform Gaussian blurring on images? (API version 9) 58 59**Solution** 60 61Import the **\@ohos.multimedia.image** and **\@ohos.effectKit** modules to process the image and add the blur effect. 62 63**Example** 64 65``` 66import image from "@ohos.multimedia.image"; 67import effectKit from "@ohos.effectKit"; 68 69 const color = new ArrayBuffer(96); 70 let opts = { editable: true, pixelFormat: 3, size: { height: 4, width: 6 } }; 71 image.createPixelMap(color, opts).then((pixelMap) => { 72 let radius = 5; 73 let headFilter = effectKit.createEffect(pixelMap); 74 if (headFilter != null) { 75 headFilter.blur(radius); 76 } 77 }) 78``` 79**References** 80 81[blur](../reference/apis-arkgraphics2d/js-apis-effectKit.md#blur) 82 83 84## Can EGL operations be performed in subthreads? (API version 10) 85 86**Solution** 87 88Yes. You can create **SharedContext** to implement EGL operations in subthreads. 89 90**Example** 91```cpp 92void CreateShareEglContext() 93{ 94 if (renderContext == nullptr) { // renderContext is the context of the main thread. 95 RS_LOGE("renderContext_ is nullptr"); 96 return; 97 } 98 eglShareContext = renderContext->CreateShareContext(); 99 if (eglShareContext == EGL_NO_CONTEXT) { 100 RS_LOGE("eglShareContext is EGL_NO_CONTEXT"); 101 return; 102 } 103 if (!eglMakeCurrent(renderContext->GetEGLDisplay(), EGL_NO_SURFACE, EGL_NO_SURFACE, eglShareContext)) { 104 RS_LOGE("eglMakeCurrent failed"); 105 return; 106 } 107} 108``` 109 110## How do I draw a custom animation using EGL? (API version 10) 111 112**Solution** 113 114Use OpenGL APIs to draw a custom animation. 115 116To implement a custom animation, code the logic of the service party so that the service party can identify animation trigger events, obtain the start and end of the animation based on the service requirements, and calculate the content of each frame to draw based on the time axis and animation curve. After that, you can draw the content by calling the OpenGL APIs. 117 118**References** 119 120[Native XComponent Usage (ArkTS)](https://gitee.com/openharmony/codelabs/tree/master/NativeAPI/XComponent) 121 122## How do I operate a buffer to draw graphics in the EGL multithreaded drawing scenario? (API version 10) 123 124**Solution** 125 126You can generate a texture through each thread, and then combine the textures into a buffer. 127 128You can use **SharedContext** to implement EGL operations in subthreads. You can call OpenGL APIs for the drawing operation. 129 130**Example** 131```cpp 132void CreateShareEglContext() 133{ 134 if (renderContext == nullptr) { // renderContext is the context of the main thread. 135 RS_LOGE("renderContext_ is nullptr"); 136 return; 137 } 138 eglShareContext = renderContext->CreateShareContext(); 139 if (eglShareContext == EGL_NO_CONTEXT) { 140 RS_LOGE("eglShareContext is EGL_NO_CONTEXT"); 141 return; 142 } 143 if (!eglMakeCurrent(renderContext->GetEGLDisplay(), EGL_NO_SURFACE, EGL_NO_SURFACE, eglShareContext)) { 144 RS_LOGE("eglMakeCurrent failed"); 145 return; 146 } 147} 148``` 149## Can a custom transition animation be used during an ability migration? If yes, how can I implement it? (API version 10) 150 151**Solution** 152 153No, a custom transition animation cannot be used. The UIAbility displays only one widget on the Recents screen. No customization is allowed for consistency purposes. 154 155The UIAbility cannot be used to combine in-app screens. Instead, use the **\<Navigation>** component to implement in-app redirection. 156 157**References** 158 159[Navigation](../ui/arkts-navigation-navigation.md) 160