1/* 2 * Copyright (c) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16#include "ui_rotation.h" 17#include "log/log.h" 18#include "securec.h" 19 20namespace Updater { 21UiRotation &UiRotation::GetInstance(void) 22{ 23 static UiRotation uiRotation; 24 return uiRotation; 25} 26 27void UiRotation::InitRotation(int realWidth, int realHeight, uint8_t pixelBytes) 28{ 29 LOG(INFO) << "InitRotation realWidth = " << realWidth << ", realHeight = " << realHeight << 30 ", pixelBytes = " << static_cast<int>(pixelBytes); 31 pixelBytes_ = pixelBytes; 32 RotateWidthHeight(realWidth, realHeight); 33 switch (degree_) { 34 case UI_ROTATION_DEGREE::UI_ROTATION_90: // 90: input number 90 35 sinR_ = 1; 36 cosR_ = 0; 37 offsetX_ = height_ - 1; 38 offsetY_ = 0; 39 oldRowBytes_ = width_ * pixelBytes_; 40 newRowBytes_ = height_ * pixelBytes_; 41 break; 42 case UI_ROTATION_DEGREE::UI_ROTATION_180: // 180: input number 180 43 sinR_ = 0; 44 cosR_ = -1; 45 offsetX_ = width_ - 1; 46 offsetY_ = height_ - 1; 47 oldRowBytes_ = width_ * pixelBytes_; 48 newRowBytes_ = width_ * pixelBytes_; 49 break; 50 case UI_ROTATION_DEGREE::UI_ROTATION_270: // 270: input number 270 51 sinR_ = -1; 52 cosR_ = 0; 53 offsetX_ = 0; 54 offsetY_ = width_ - 1; 55 oldRowBytes_ = width_ * pixelBytes_; 56 newRowBytes_ = height_ * pixelBytes_; 57 break; 58 default: 59 sinR_ = 0; 60 cosR_ = 1; 61 offsetX_ = 0; 62 offsetY_ = 0; 63 oldRowBytes_ = width_ * pixelBytes_; 64 newRowBytes_ = width_ * pixelBytes_; 65 } 66} 67 68void UiRotation::SetDegree(UI_ROTATION_DEGREE degree) 69{ 70 degree_ = degree; 71} 72 73int UiRotation::GetWidth(void) 74{ 75 return width_; 76} 77 78int UiRotation::GetHeight(void) 79{ 80 return height_; 81} 82 83void UiRotation::RotateWidthHeight(int realWidth, int realHeight) 84{ 85 if (degree_ == UI_ROTATION_DEGREE::UI_ROTATION_0 || degree_ == UI_ROTATION_DEGREE::UI_ROTATION_180) { 86 width_ = realWidth; 87 height_ = realHeight; 88 } else { 89 width_ = realHeight; 90 height_ = realWidth; 91 } 92} 93 94void UiRotation::SetFlushRange(const OHOS::Rect &rect) 95{ 96 rect_ = rect; 97} 98 99void UiRotation::RotateBuffer(const uint8_t *origBuf, uint8_t *dstBuf, uint32_t size) 100{ 101 if (degree_ == UI_ROTATION_DEGREE::UI_ROTATION_0) { 102 if (memcpy_s(dstBuf, size, origBuf, size) != EOK) { 103 LOG(ERROR) << "flip memcpy_s fail"; 104 } 105 return; 106 } 107 108 int x {}, y {}; 109 const uint8_t *srcP = nullptr; 110 uint8_t *dstP = nullptr; 111 for (int h = rect_.GetTop(); h < rect_.GetBottom(); h++) { 112 for (int w = rect_.GetLeft(); w < rect_.GetRight(); w++) { 113 x = offsetX_ + w * cosR_ - h * sinR_; 114 y = offsetY_ + h * cosR_ + w * sinR_; 115 srcP = origBuf + h * oldRowBytes_ + w * pixelBytes_; 116 dstP = dstBuf + y * newRowBytes_ + x * pixelBytes_; 117 for (int j = 0; j < pixelBytes_; j++) { 118 *dstP++ = *srcP++; 119 } 120 } 121 } 122} 123 124std::pair<int, int> UiRotation::RotateXY(int x, int y) 125{ 126 if (degree_ == UI_ROTATION_DEGREE::UI_ROTATION_0) { 127 return {x, y}; 128 } 129 return {cosR_ * (x - offsetX_) + sinR_ * (y - offsetY_), cosR_ * (y - offsetY_) - sinR_ * (x - offsetX_)}; 130} 131}