1/* 2 * Copyright (c) 2021 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16#ifndef LOOP_EVENT_H 17#define LOOP_EVENT_H 18#include <stdint.h> 19#include <stdlib.h> 20#include <sys/signalfd.h> 21 22#ifdef __cplusplus 23#if __cplusplus 24extern "C" { 25#endif 26#endif 27 28// 配置 29#define LOOP_EVENT_USE_EPOLL 1 30#define LOOP_DEFAULT_BUFFER (1024 * 5) 31#define LOOP_MAX_BUFFER (1024 * 64) 32 33#define LOOP_MAX_CLIENT 1024 34#define LOOP_MAX_SOCKET 1024 35#define DEFAULT_TIMEOUT 1000 36 37typedef enum { 38 EVENT_READ = (0x0001), 39 EVENT_WRITE = (0x0002), 40 EVENT_ERROR = (0x0004), 41 EVENT_FREE = (0x0008), 42 EVENT_TIMEOUT = (0x0010), 43 EVENT_SIGNAL = (0x0020), 44} EventOper; 45 46typedef enum { 47 LE_SUCCESS = 0, 48 LE_FAILURE = 10000, 49 LE_INVALID_PARAM, 50 LE_NO_MEMORY, 51 LE_DIS_CONNECTED, 52 LE_INVALID_TASK 53} LE_STATUS; 54 55typedef struct { 56 uint32_t flags; 57} LoopBase; 58 59typedef LoopBase *LoopHandle; 60typedef LoopBase *TaskHandle; 61typedef LoopBase *TimerHandle; 62typedef LoopBase *SignalHandle; 63typedef LoopBase *WatcherHandle; 64typedef void *BufferHandle; 65 66LoopHandle LE_GetDefaultLoop(void); 67LE_STATUS LE_CreateLoop(LoopHandle *loopHandle); 68void LE_RunLoop(const LoopHandle loopHandle); 69void LE_CloseLoop(const LoopHandle loopHandle); 70void LE_StopLoop(const LoopHandle loopHandle); 71void LE_CloseTask(const LoopHandle loopHandle, const TaskHandle taskHandle); 72 73/** 74 * 申请一个buffer,用于消息的发送和接收 75 */ 76BufferHandle LE_CreateBuffer(const LoopHandle loopHandle, uint32_t bufferSize); 77void LE_FreeBuffer(const LoopHandle loopHandle, const TaskHandle taskHandle, const BufferHandle handle); 78uint8_t *LE_GetBufferInfo(const BufferHandle handle, uint32_t *dataSize, uint32_t *buffSize); 79void *LE_GetUserData(const TaskHandle handle); 80int32_t LE_GetSendResult(const BufferHandle handle); 81 82typedef void (*LE_Close)(const TaskHandle taskHandle); 83typedef struct { 84 uint32_t flags; 85 LE_Close close; 86 uint16_t userDataSize; 87} LE_BaseInfo; 88 89/** 90 * 数据流服务,可以指定使用pipe或者普通的tcp 91 */ 92#define TASK_STREAM 0x01 93#define TASK_TCP (0x01 << 8) 94#define TASK_PIPE (0x02 << 8) 95#define TASK_SERVER (0x01 << 16) 96#define TASK_CONNECT (0x02 << 16) 97#define TASK_TEST (0x01 << 24) 98#define TASK_PUBLIC (0x01 << 25) // If the socket can be publicly connected 99typedef void (*LE_DisConnectComplete)(const TaskHandle client); 100typedef void (*LE_ConnectComplete)(const TaskHandle client); 101typedef void (*LE_SendMessageComplete)(const TaskHandle taskHandle, BufferHandle handle); 102typedef void (*LE_RecvMessage)(const TaskHandle taskHandle, const uint8_t *buffer, uint32_t buffLen); 103typedef int (*LE_IncommingConnect)(const LoopHandle loopHandle, const TaskHandle serverTask); 104typedef int (*LE_HandleRecvMsg)(const TaskHandle taskHandle, uint8_t* buffer, int bufferSize, int flags); 105typedef struct { 106 LE_BaseInfo baseInfo; 107 char *server; 108 int socketId; 109 LE_DisConnectComplete disConnectComplete; 110 LE_IncommingConnect incommingConnect; 111 LE_SendMessageComplete sendMessageComplete; 112 LE_RecvMessage recvMessage; 113} LE_StreamServerInfo; 114 115typedef struct { 116 LE_BaseInfo baseInfo; 117 char *server; 118 LE_DisConnectComplete disConnectComplete; 119 LE_ConnectComplete connectComplete; 120 LE_SendMessageComplete sendMessageComplete; 121 LE_RecvMessage recvMessage; 122 LE_HandleRecvMsg handleRecvMsg; 123} LE_StreamInfo; 124 125LE_STATUS LE_CreateStreamServer(const LoopHandle loopHandle, 126 TaskHandle *taskHandle, const LE_StreamServerInfo *info); 127LE_STATUS LE_CreateStreamClient(const LoopHandle loopHandle, 128 TaskHandle *taskHandle, const LE_StreamInfo *info); 129LE_STATUS LE_AcceptStreamClient(const LoopHandle loopHandle, 130 const TaskHandle serverTask, TaskHandle *taskHandle, const LE_StreamInfo *info); 131LE_STATUS LE_Send(const LoopHandle loopHandle, 132 const TaskHandle taskHandle, const BufferHandle handle, uint32_t buffLen); 133void LE_CloseStreamTask(const LoopHandle loopHandle, const TaskHandle taskHandle); 134int LE_GetSocketFd(const TaskHandle taskHandle); 135 136/** 137 * 异步事件服务 138 */ 139typedef void (*LE_ProcessAsyncEvent)(const TaskHandle taskHandle, 140 uint64_t eventId, const uint8_t *buffer, uint32_t buffLen); 141#define TASK_EVENT 0x02 142#define TASK_ASYNC_EVENT (0x01 << 8) 143LE_STATUS LE_CreateAsyncTask(const LoopHandle loopHandle, 144 TaskHandle *taskHandle, LE_ProcessAsyncEvent processAsyncEvent); 145LE_STATUS LE_StartAsyncEvent(const LoopHandle loopHandle, 146 const TaskHandle taskHandle, uint64_t eventId, const uint8_t *data, uint32_t buffLen); 147void LE_StopAsyncTask(const LoopHandle loopHandle, const TaskHandle taskHandle); 148#ifdef STARTUP_INIT_TEST 149void LE_DoAsyncEvent(const LoopHandle loopHandle, const TaskHandle taskHandle); 150#endif 151 152/** 153 * 定时器处理 154 */ 155#define TASK_TIME 0x04 156typedef void (*LE_ProcessTimer)(const TimerHandle taskHandle, void *context); 157 158LE_STATUS LE_CreateTimer(const LoopHandle loopHandle, TimerHandle *timer, 159 LE_ProcessTimer processTimer, void *context); 160LE_STATUS LE_StartTimer(const LoopHandle loopHandle, 161 const TimerHandle timer, uint64_t timeout, uint64_t repeat); 162void LE_StopTimer(const LoopHandle loopHandle, const TimerHandle timer); 163 164#define TASK_SIGNAL 0x08 165typedef void (*LE_ProcessSignal)(const struct signalfd_siginfo *siginfo); 166LE_STATUS LE_CreateSignalTask(const LoopHandle loopHandle, 167 SignalHandle *signalHandle, LE_ProcessSignal processSignal); 168LE_STATUS LE_AddSignal(const LoopHandle loopHandle, const SignalHandle signalHandle, int signal); 169LE_STATUS LE_RemoveSignal(const LoopHandle loopHandle, const SignalHandle signalHandle, int signal); 170void LE_CloseSignalTask(const LoopHandle loopHandle, const SignalHandle signalHandle); 171 172/** 173 * 监控句柄变化 174 */ 175#define TASK_WATCHER 0x10 176#define WATCHER_ONCE 0x0100 177typedef void (*ProcessWatchEvent)(const WatcherHandle taskHandle, int fd, uint32_t *events, const void *context); 178typedef struct { 179 int fd; 180 uint32_t flags; 181 uint32_t events; 182 LE_Close close; 183 ProcessWatchEvent processEvent; 184} LE_WatchInfo; 185LE_STATUS LE_StartWatcher(const LoopHandle loopHandle, 186 WatcherHandle *watcherHandle, const LE_WatchInfo *info, const void *context); 187void LE_RemoveWatcher(const LoopHandle loopHandle, const WatcherHandle watcherHandle); 188 189/** 190 * Idle Processing:Idle handlers will be called for every loop 191 */ 192 193/* Idle Handler */ 194typedef void *IdleHandle; 195 196/** 197 * @brief Idle process function prototype 198 * 199 * @param taskHandle idle handler 200 * @param context idle function context 201 * @return None 202 */ 203typedef void (*LE_ProcessIdle)(const IdleHandle taskHandle, void *context); 204 205/** 206 * @brief Add a new idle handler 207 * 208 * @param loopHandle the running loop this idle will be attached 209 * @param idle optional output parameter for the created idle handler 210 * @param processIdle the idle handler function 211 * @param context optional idle handler context 212 * @param repeat if the idle function will be repeated forevent (non zero) or once (zero) 213 * @return status code, 0 means succeed 214 */ 215LE_STATUS LE_AddIdle(const LoopHandle loopHandle, IdleHandle *idle, 216 LE_ProcessIdle processIdle, void *context, int repeat); 217 218/** 219 * @brief Delete an idle handler 220 * 221 * @param idle idle handler 222 * @return None 223 */ 224void LE_DelIdle(IdleHandle idle); 225 226/** 227 * @brief Execute an function once in the next loop 228 * 229 * @param loopHandle the running loop this idle will be attached 230 * @param idle the function to be executed 231 * @param context optional idle handler context 232 * @return status code, 0 means succeed 233 */ 234int LE_DelayProc(const LoopHandle loopHandle, LE_ProcessIdle idle, void *context); 235 236#ifdef __cplusplus 237#if __cplusplus 238} 239#endif 240#endif 241#endif