1/*
2 * Copyright (c) 2021 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16#ifndef LOOP_EVENT_H
17#define LOOP_EVENT_H
18#include <stdint.h>
19#include <stdlib.h>
20#include <sys/signalfd.h>
21
22#ifdef __cplusplus
23#if __cplusplus
24extern "C" {
25#endif
26#endif
27
28// 配置
29#define LOOP_EVENT_USE_EPOLL 1
30#define LOOP_DEFAULT_BUFFER (1024 * 5)
31#define LOOP_MAX_BUFFER (1024 * 64)
32
33#define LOOP_MAX_CLIENT 1024
34#define LOOP_MAX_SOCKET 1024
35#define DEFAULT_TIMEOUT 1000
36
37typedef enum {
38    EVENT_READ = (0x0001),
39    EVENT_WRITE = (0x0002),
40    EVENT_ERROR = (0x0004),
41    EVENT_FREE = (0x0008),
42    EVENT_TIMEOUT = (0x0010),
43    EVENT_SIGNAL = (0x0020),
44} EventOper;
45
46typedef enum {
47    LE_SUCCESS = 0,
48    LE_FAILURE = 10000,
49    LE_INVALID_PARAM,
50    LE_NO_MEMORY,
51    LE_DIS_CONNECTED,
52    LE_INVALID_TASK
53} LE_STATUS;
54
55typedef struct {
56    uint32_t flags;
57} LoopBase;
58
59typedef LoopBase *LoopHandle;
60typedef LoopBase *TaskHandle;
61typedef LoopBase *TimerHandle;
62typedef LoopBase *SignalHandle;
63typedef LoopBase *WatcherHandle;
64typedef void *BufferHandle;
65
66LoopHandle LE_GetDefaultLoop(void);
67LE_STATUS LE_CreateLoop(LoopHandle *loopHandle);
68void LE_RunLoop(const LoopHandle loopHandle);
69void LE_CloseLoop(const LoopHandle loopHandle);
70void LE_StopLoop(const LoopHandle loopHandle);
71void LE_CloseTask(const LoopHandle loopHandle, const TaskHandle taskHandle);
72
73/**
74 * 申请一个buffer,用于消息的发送和接收
75 */
76BufferHandle LE_CreateBuffer(const LoopHandle loopHandle, uint32_t bufferSize);
77void LE_FreeBuffer(const LoopHandle loopHandle, const TaskHandle taskHandle, const BufferHandle handle);
78uint8_t *LE_GetBufferInfo(const BufferHandle handle, uint32_t *dataSize, uint32_t *buffSize);
79void *LE_GetUserData(const TaskHandle handle);
80int32_t LE_GetSendResult(const BufferHandle handle);
81
82typedef void (*LE_Close)(const TaskHandle taskHandle);
83typedef struct {
84    uint32_t flags;
85    LE_Close close;
86    uint16_t userDataSize;
87} LE_BaseInfo;
88
89/**
90 * 数据流服务,可以指定使用pipe或者普通的tcp
91 */
92#define TASK_STREAM 0x01
93#define TASK_TCP (0x01 << 8)
94#define TASK_PIPE (0x02 << 8)
95#define TASK_SERVER (0x01 << 16)
96#define TASK_CONNECT (0x02 << 16)
97#define TASK_TEST (0x01 << 24)
98#define TASK_PUBLIC (0x01 << 25) // If the socket can be publicly connected
99typedef void (*LE_DisConnectComplete)(const TaskHandle client);
100typedef void (*LE_ConnectComplete)(const TaskHandle client);
101typedef void (*LE_SendMessageComplete)(const TaskHandle taskHandle, BufferHandle handle);
102typedef void (*LE_RecvMessage)(const TaskHandle taskHandle, const uint8_t *buffer, uint32_t buffLen);
103typedef int (*LE_IncommingConnect)(const LoopHandle loopHandle, const TaskHandle serverTask);
104typedef int (*LE_HandleRecvMsg)(const TaskHandle taskHandle, uint8_t* buffer, int bufferSize, int flags);
105typedef struct {
106    LE_BaseInfo baseInfo;
107    char *server;
108    int socketId;
109    LE_DisConnectComplete disConnectComplete;
110    LE_IncommingConnect incommingConnect;
111    LE_SendMessageComplete sendMessageComplete;
112    LE_RecvMessage recvMessage;
113} LE_StreamServerInfo;
114
115typedef struct {
116    LE_BaseInfo baseInfo;
117    char *server;
118    LE_DisConnectComplete disConnectComplete;
119    LE_ConnectComplete connectComplete;
120    LE_SendMessageComplete sendMessageComplete;
121    LE_RecvMessage recvMessage;
122    LE_HandleRecvMsg handleRecvMsg;
123} LE_StreamInfo;
124
125LE_STATUS LE_CreateStreamServer(const LoopHandle loopHandle,
126    TaskHandle *taskHandle, const LE_StreamServerInfo *info);
127LE_STATUS LE_CreateStreamClient(const LoopHandle loopHandle,
128    TaskHandle *taskHandle, const LE_StreamInfo *info);
129LE_STATUS LE_AcceptStreamClient(const LoopHandle loopHandle,
130    const TaskHandle serverTask, TaskHandle *taskHandle, const LE_StreamInfo *info);
131LE_STATUS LE_Send(const LoopHandle loopHandle,
132    const TaskHandle taskHandle, const BufferHandle handle, uint32_t buffLen);
133void LE_CloseStreamTask(const LoopHandle loopHandle, const TaskHandle taskHandle);
134int LE_GetSocketFd(const TaskHandle taskHandle);
135
136/**
137 * 异步事件服务
138 */
139typedef void (*LE_ProcessAsyncEvent)(const TaskHandle taskHandle,
140    uint64_t eventId, const uint8_t *buffer, uint32_t buffLen);
141#define TASK_EVENT 0x02
142#define TASK_ASYNC_EVENT (0x01 << 8)
143LE_STATUS LE_CreateAsyncTask(const LoopHandle loopHandle,
144    TaskHandle *taskHandle, LE_ProcessAsyncEvent processAsyncEvent);
145LE_STATUS LE_StartAsyncEvent(const LoopHandle loopHandle,
146    const TaskHandle taskHandle, uint64_t eventId, const uint8_t *data, uint32_t buffLen);
147void LE_StopAsyncTask(const LoopHandle loopHandle, const TaskHandle taskHandle);
148#ifdef STARTUP_INIT_TEST
149void LE_DoAsyncEvent(const LoopHandle loopHandle, const TaskHandle taskHandle);
150#endif
151
152/**
153 * 定时器处理
154 */
155#define TASK_TIME 0x04
156typedef void (*LE_ProcessTimer)(const TimerHandle taskHandle, void *context);
157
158LE_STATUS LE_CreateTimer(const LoopHandle loopHandle, TimerHandle *timer,
159    LE_ProcessTimer processTimer, void *context);
160LE_STATUS LE_StartTimer(const LoopHandle loopHandle,
161    const TimerHandle timer, uint64_t timeout, uint64_t repeat);
162void LE_StopTimer(const LoopHandle loopHandle, const TimerHandle timer);
163
164#define TASK_SIGNAL 0x08
165typedef void (*LE_ProcessSignal)(const struct signalfd_siginfo *siginfo);
166LE_STATUS LE_CreateSignalTask(const LoopHandle loopHandle,
167    SignalHandle *signalHandle, LE_ProcessSignal processSignal);
168LE_STATUS LE_AddSignal(const LoopHandle loopHandle, const SignalHandle signalHandle, int signal);
169LE_STATUS LE_RemoveSignal(const LoopHandle loopHandle, const SignalHandle signalHandle, int signal);
170void LE_CloseSignalTask(const LoopHandle loopHandle, const SignalHandle signalHandle);
171
172/**
173 * 监控句柄变化
174 */
175#define TASK_WATCHER 0x10
176#define WATCHER_ONCE  0x0100
177typedef void (*ProcessWatchEvent)(const WatcherHandle taskHandle, int fd, uint32_t *events, const void *context);
178typedef struct {
179    int fd;
180    uint32_t flags;
181    uint32_t events;
182    LE_Close close;
183    ProcessWatchEvent processEvent;
184} LE_WatchInfo;
185LE_STATUS LE_StartWatcher(const LoopHandle loopHandle,
186    WatcherHandle *watcherHandle, const LE_WatchInfo *info, const void *context);
187void LE_RemoveWatcher(const LoopHandle loopHandle, const WatcherHandle watcherHandle);
188
189/**
190 * Idle Processing:Idle handlers will be called for every loop
191 */
192
193/* Idle Handler */
194typedef void *IdleHandle;
195
196/**
197 * @brief Idle process function prototype
198 *
199 * @param taskHandle idle handler
200 * @param context idle function context
201 * @return None
202 */
203typedef void (*LE_ProcessIdle)(const IdleHandle taskHandle, void *context);
204
205/**
206 * @brief Add a new idle handler
207 *
208 * @param loopHandle the running loop this idle will be attached
209 * @param idle optional output parameter for the created idle handler
210 * @param processIdle the idle handler function
211 * @param context optional idle handler context
212 * @param repeat if the idle function will be repeated forevent (non zero) or once (zero)
213 * @return status code, 0 means succeed
214 */
215LE_STATUS LE_AddIdle(const LoopHandle loopHandle, IdleHandle *idle,
216    LE_ProcessIdle processIdle, void *context, int repeat);
217
218/**
219 * @brief Delete an idle handler
220 *
221 * @param idle idle handler
222 * @return None
223 */
224void LE_DelIdle(IdleHandle idle);
225
226/**
227 * @brief Execute an function once in the next loop
228 *
229 * @param loopHandle the running loop this idle will be attached
230 * @param idle the function to be executed
231 * @param context optional idle handler context
232 * @return status code, 0 means succeed
233 */
234int LE_DelayProc(const LoopHandle loopHandle, LE_ProcessIdle idle, void *context);
235
236#ifdef __cplusplus
237#if __cplusplus
238}
239#endif
240#endif
241#endif