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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.cpp82 ShaderManager& shaderMgr, const RenderHandle shaderHandle, const VertexInputDeclarationDataWrapper& vidw)
88 const bool vidHasBindings = (vidw.bindingDescriptions.size() > 0);
93 static_cast<uint32_t>(vidw.bindingDescriptions.size()),
288 VertexInputDeclarationDataWrapper vidw { in GetGraphicsPsoHandleImpl()
295 validateSSO(shaderMgr_, shader, vidw); in GetGraphicsPsoHandleImpl()
305 psoCreationData.vertexInputDeclaration = move(vidw); in GetGraphicsPsoHandleImpl()

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