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Searched refs:sprite (Results 1 - 9 of 9) sorted by relevance

/third_party/skia/third_party/externals/libpng/contrib/examples/
H A Dsimpleover.c21 * {--sprite=width,height,name {[--at=x,y] {sprite.png}}}
24 * The --sprite and --add options may occur multiple times. They are executed
25 * in order. --add may refer to any sprite already read.
29 * is to combine multiple input PNG images into a single sprite; this involves
50 struct sprite { struct
103 sprite_op(const struct sprite *sprite, int x_offset, int y_offset, in sprite_op() argument
113 * right or bottom of the sprite: in sprite_op()
115 if ((y_offset < 0 || (unsigned)/*SAFE*/y_offset < sprite in sprite_op()
188 create_sprite(struct sprite *sprite, int *argc, const char ***argv) create_sprite() argument
315 add_sprite(png_imagep output, png_bytep out_buf, struct sprite *sprite, int *argc, const char ***argv) add_sprite() argument
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/third_party/skia/src/core/
H A DSkVMBlitter.cpp62 explicit SpriteShader(SkPixmap sprite) : fSprite(sprite) {} in SpriteShader()
220 const SkPixmap* sprite, in EffectiveParams()
225 if (sprite) { in EffectiveParams()
226 paint.setShader(sk_make_sp<SpriteShader>(*sprite)); in EffectiveParams()
530 const SkPixmap* sprite, in SkVMBlitter()
536 , fSprite(sprite ? *sprite : SkPixmap{}) in SkVMBlitter()
539 , fParams(EffectiveParams(device, sprite, paint, matrices, std::move(clip)))
647 if (const void* sprite in blitH()
219 EffectiveParams(const SkPixmap& device, const SkPixmap* sprite, SkPaint paint, const SkMatrixProvider& matrices, sk_sp<SkShader> clip) EffectiveParams() argument
528 SkVMBlitter(const SkPixmap& device, const SkPaint& paint, const SkPixmap* sprite, SkIPoint spriteOffset, const SkMatrixProvider& matrices, sk_sp<SkShader> clip, bool* ok) SkVMBlitter() argument
665 const void* sprite = this->isSprite(x,y); blitAntiH() local
760 Make(const SkPixmap& device, const SkPaint& paint, const SkPixmap& sprite, int left, int top, SkArenaAlloc* alloc, sk_sp<SkShader> clip) Make() argument
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H A DSkVMBlitter.h26 const SkPixmap& sprite,
33 const SkPixmap* sprite,
74 const SkPixmap* sprite,
/third_party/ffmpeg/libavcodec/
H A Dvc1dec.c111 int sprite, i; in vc1_parse_sprites() local
113 for (sprite = 0; sprite <= v->two_sprites; sprite++) { in vc1_parse_sprites()
114 vc1_sprite_parse_transform(gb, sd->coefs[sprite]); in vc1_parse_sprites()
115 if (sd->coefs[sprite][1] || sd->coefs[sprite][3]) in vc1_parse_sprites()
117 av_log(avctx, AV_LOG_DEBUG, sprite ? "S2:" : "S1:"); in vc1_parse_sprites()
120 sd->coefs[sprite][i] / (1<<16), in vc1_parse_sprites()
121 (abs(sd->coefs[sprite][ in vc1_parse_sprites()
181 int i, plane, row, sprite; vc1_draw_sprites() local
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/
H A DSetupProcessor.cpp120 const bool sprite = context->pointSpriteActive(); in update() local
148 case Shader::USAGE_TEXCOORD: flat = point && !sprite; break; in update()
172 state.gradient[interpolant][component].flat = semantic.flat || (point && !sprite); in update()
193 state.texture[coordinate][component].flat = point && !sprite; in update()
H A DPixelProcessor.cpp1086 const bool sprite = context->pointSpriteActive(); in update() local
1099 if(point && !sprite) in update()
1163 case Shader::USAGE_TEXCOORD: flat = point && !sprite; break; in update()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DSetupRoutine.hpp36 void setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3], Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flatShading, bool sprite, bool perspective, bool wrap, int component);
H A DSetupRoutine.cpp50 const bool sprite = state.pointSprite; in generate() local
52 const bool triangle = state.isDrawSolidTriangle || sprite; in generate()
469 setupGradient(primitive, tri, w012, M, v0, v1, v2, OFFSET(Vertex,v[attribute][component]), OFFSET(Primitive,V[interpolant][component]), flat, sprite, state.perspective, wrap, component); in generate()
485 void SetupRoutine::setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3], Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flat, bool sprite, bool perspective, bool wrap, int component) in setupGradient() argument
491 if(!sprite) in setupGradient()
/third_party/mesa3d/src/gallium/auxiliary/draw/
H A Ddraw_pipe_wide_point.c32 * Notes on wide points and sprite mode:
34 * In wide point/sprite mode we effectively need to convert each incoming
48 * vertically from 0 to 1 down the sprite.
94 * Set the vertex texcoords for sprite mode.
119 /* If there are lots of sprite points (and why wouldn't there be?) it
129 const boolean sprite = (boolean) stage->draw->rasterizer->point_quad_rasterization; in widepoint_point() local
172 if (sprite) { in widepoint_point()
257 * sprite coord (see above). in widepoint_first_point()

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