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/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/engine_adapter/skia_adapter/
H A Dskia_runtime_effect.cpp28 void SkiaRuntimeEffect::GlslToSksl(std::string& sksl, std::string& glsl) in GlslToSksl() argument
55 sksl += glsl; in GlslToSksl()
62 std::string sksl; in InitForShader() local
64 GlslToSksl(sksl, glsl); in InitForShader()
69 auto [effect, err] = SkRuntimeEffect::MakeForShader(SkString(sksl.c_str()), skOptions); in InitForShader()
75 std::string sksl; in InitForShader() local
77 GlslToSksl(sksl, glsl); in InitForShader()
79 auto [effect, err] = SkRuntimeEffect::MakeForShader(SkString(sksl.c_str())); in InitForShader()
85 std::string sksl; in InitForES3Shader() local
87 GlslToSksl(sksl, gls in InitForES3Shader()
95 std::string sksl; InitForBlender() local
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H A Dskia_runtime_effect.h34 static void GlslToSksl(std::string& sksl, std::string& glsl);

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