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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_render_slot.cpp481 auto& binder = *allDescriptorSets_.sets2[objIdx]; in UpdateAndBindSet2()
870 allDescriptorSets_.sets2.clear(); in ResetAndUpdateDescriptorSets()
871 allDescriptorSets_.sets2.resize(objectCounts_.maxSlotSubmeshCount); in ResetAndUpdateDescriptorSets()
875 allDescriptorSets_.sets2[idx] = descriptorSetMgr.CreateDescriptorSetBinder( in ResetAndUpdateDescriptorSets()
H A Drender_node_default_material_render_slot.h240 BASE_NS::vector<RENDER_NS::IDescriptorSetBinder::Ptr> sets2; member

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