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Searched refs:hasPrev (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dskinning_system.cpp296 const bool hasPrev = row.IsValidComponentId(PREV_JOINT_MATS_INDEX); in Update() local
297 if (hasPrev && row.IsValidComponentId(JOINT_MATS_INDEX)) { in Update()
302 } else if (!hasPrev) { in Update()
H A Dnode_system.cpp1384 const bool hasPrev = row.IsValidComponentId(PREV_WORLD_INDEX); in UpdatePreviousWorldMatrices() local
1385 if (hasPrev && row.IsValidComponentId(WORLD_INDEX)) { in UpdatePreviousWorldMatrices()
1395 } else if (!hasPrev) { in UpdatePreviousWorldMatrices()
/third_party/icu/icu4c/source/test/cintltst/
H A Dccaltst.c2334 UBool hasPrev; /* does it have a previous transition from starting point? If so we test inclusive from that */ member
2367 if (U_FAILURE(status) || result != itemPtr->hasPrev) { in TestGetTZTransition()
2369 itemPtr->descrip, u_errorName(status), itemPtr->hasPrev, result); in TestGetTZTransition()

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