Searched refs:dv2 (Results 1 - 2 of 2) sorted by relevance
/third_party/skia/third_party/externals/dng_sdk/source/ |
H A D | dng_mosaic_info.cpp | 780 int32 dv2 = 0; 787 while (!mapV [DeltaRow (patRow, dv2)]) 789 dv2++; 792 real32 w1 = LinearWeight1 (dv1, dv2) * 0.5f; 793 real32 w2 = LinearWeight2 (dv1, dv2) * 0.5f; 796 int32 v2 = DeltaRow (patRow, dv2); 830 kernel.Add (dng_point (dv2, dh1), 833 kernel.Add (dng_point (dv2, dh2), 856 dv2 = 0; 863 while (!map [DeltaRow (patRow, dv2)] [h [all...] |
/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
H A D | PixelPipeline.cpp | 755 Float4 dv2; 758 dv2 = dv; 760 dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); 761 du += dv2; 780 Float4 dv2; 783 dv2 = dv; 786 dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); 787 du += dv2; 1697 Float4 dv2 = dv; 1700 dv2 * [all...] |
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