Searched refs:dot2 (Results 1 - 10 of 10) sorted by relevance
/kernel/linux/linux-6.6/tools/verification/dot2/ |
H A D | Makefile | 6 miscdir ?= $(prefix)/share/dot2 19 $(INSTALL) automata.py -D -m 644 $(DESTDIR)$(PYLIB)/dot2/automata.py 20 $(INSTALL) dot2c.py -D -m 644 $(DESTDIR)$(PYLIB)/dot2/dot2c.py 22 $(INSTALL) dot2k.py -D -m 644 $(DESTDIR)$(PYLIB)/dot2/dot2k.py
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H A D | dot2k.py | 11 from dot2.dot2c import Dot2c 40 kernel_path = "/lib/modules/%s/build/tools/verification/dot2/dot2k_templates/" % (platform.release()) 46 if os.path.exists("/usr/share/dot2/dot2k_templates/") == True: 47 self.monitor_templates_dir = "/usr/share/dot2/dot2k_templates/"
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H A D | dot2c.py | 16 from dot2.automata import Automata
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/third_party/skia/tests/ |
H A D | SkSLInterpreterTest.cpp | 707 auto dot2 = SkSL::Program_GetFunction(*program, "dot2_test"); in DEF_TEST() local 714 REPORTER_ASSERT(r, dot2); in DEF_TEST() 728 test_fn(dot2, 3.0f, -1.0f); in DEF_TEST()
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
H A D | ShaderCore.cpp | 473 Float4 dot2(const Vector4f &v0, const Vector4f &v1) in dot2() function 960 dst = Sqrt(dot2(src, src)); in len2() 982 Float4 dot2 = dx * dx + dy * dy; in dist2() local 983 dst = Sqrt(dot2); in dist2() 1017 Float4 t = dot2(src0, src1); in dp2() 1027 Float4 t = dot2(src0, src1) + src2.x; in dp2add() 1430 Int4 flip = CmpNLT(dot2(Nref, I), Float4(0.0f)) & Int4(0x80000000); in forward2() 1464 Float4 d = dot2(N, I); in reflect2() 1501 Float4 d = dot2(N, I); in refract2() 1569 Float4 dot = dot2(sr in nrm2() [all...] |
H A D | ShaderCore.hpp | 83 Float4 dot2(const Vector4f &v0, const Vector4f &v1);
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fMultisampleTests.cpp | 106 int dot2 = (point.x()-p2.x()) * (p3.y()-p2.y()) + (point.y()-p2.y()) * (p2.x()-p3.x()); in isInsideQuad() local 109 return (dot0 > 0) == (dot1 > 0) && (dot1 > 0) == (dot2 > 0) && (dot2 > 0) == (dot3 > 0); in isInsideQuad()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fMultisampleTests.cpp | 104 int dot2 = (point.x()-p2.x()) * (p3.y()-p2.y()) + (point.y()-p2.y()) * (p2.x()-p3.x()); in isInsideQuad() local 107 return (dot0 > 0) == (dot1 > 0) && (dot1 > 0) == (dot2 > 0) && (dot2 > 0) == (dot3 > 0); in isInsideQuad()
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
H A D | ShaderCore.hpp | 210 Float4 dot2(const Vector4f &v0, const Vector4f &v1);
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H A D | ShaderCore.cpp | 457 Float4 dot2(const Vector4f &v0, const Vector4f &v1) in dot2() function
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