/third_party/mesa3d/src/compiler/nir/ |
H A D | nir_lower_packing.c | 71 nir_ssa_def *zw = nir_pack_32_2x16_split(b, nir_channel(b, src, 2), in lower_pack_64_from_16() local 74 return nir_pack_64_2x32_split(b, xy, zw); in lower_pack_64_from_16() 81 nir_ssa_def *zw = nir_unpack_64_2x32_split_y(b, src); in lower_unpack_64_to_16() local 85 nir_unpack_32_2x16_split_x(b, zw), in lower_unpack_64_to_16() 86 nir_unpack_32_2x16_split_y(b, zw)); in lower_unpack_64_to_16()
|
H A D | nir_split_64bit_vec3_and_vec4.c | 84 nir_variable *zw; member 146 new_var->zw = nir_variable_clone(old_var, b->shader); in get_var_pair() 148 new_var->zw->type = glsl_dvec_type(old_components - 2); in get_var_pair() 154 new_var->zw->type = glsl_array_type(new_var->zw->type, in get_var_pair() 159 exec_list_push_tail(&b->impl->locals, &new_var->zw->node); in get_var_pair() 178 nir_deref_instr *deref2 = nir_build_deref_var(b, vars->zw); in split_load_deref() 201 nir_deref_instr *deref_zw = nir_build_deref_var(b, vars->zw); in split_store_deref()
|
/third_party/ffmpeg/libavfilter/ |
H A D | colorspace.c | 83 double i[3][3], sr, sg, sb, zw; in ff_fill_rgb2xyz_table() local 97 zw = 1.0 - xw - yw; in ff_fill_rgb2xyz_table() 98 sr = i[0][0] * xw + i[0][1] * yw + i[0][2] * zw; in ff_fill_rgb2xyz_table() 99 sg = i[1][0] * xw + i[1][1] * yw + i[1][2] * zw; in ff_fill_rgb2xyz_table() 100 sb = i[2][0] * xw + i[2][1] * yw + i[2][2] * zw; in ff_fill_rgb2xyz_table()
|
/third_party/skia/experimental/graphite/src/geom/ |
H A D | Rect.h | 49 AI static Rect FromVals(float4 vals) { // vals.zw must already be negated. in FromVals() 75 AI float2 botRight() const { return -fVals.zw(); } in botRight() 83 AI void setBotRight(float2 botRight) { fVals.zw() = -botRight; } in setBotRight() 92 return !all(fVals.xy() + fVals.zw() < 0); // !([l-r, r-b] < 0) == ([w, h] <= 0) in isEmptyNegativeOrNaN() 96 AI float2 size() const { return -(fVals.xy() + fVals.zw()); } // == [-(l-r), -(t-b)] == [w, h] in size() 100 return p.xy() + p.zw(); // == [(l + r)/2, (t + b)/2] in center() 104 float2 negativeSize = fVals.xy() + fVals.zw(); // == [l-r, t-b] == [-w, -h] in area() 144 AI static float4 NegateBotRight(float4 vals) { // Returns [vals.xy, -vals.zw]. in NegateBotRight() 148 AI Rect(float4 vals) : fVals(vals) {} // vals.zw must already be negated. in Rect()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/ |
H A D | passthroughrg2dui11ps.h | 41 mov r0.zw, l(0,0,0,0)
44 mov o0.zw, l(0,0,0,0)
|
H A D | passthroughrg2di11ps.h | 41 mov r0.zw, l(0,0,0,0)
44 mov o0.zw, l(0,0,0,0)
|
H A D | passthrough2d11vs.h | 41 mov oPos.zw, c1.xyxy
51 mov o0.zw, l(0,0,0,1.000000)
|
H A D | clear11_fl9vs.h | 37 mov oPos.zw, v0
|
H A D | clear11vs.h | 35 mov o0.zw, l(0,0,0,1.000000)
|
H A D | passthroughrgba2dms11ps.h | 39 mov r0.zw, l(0,0,0,0)
|
H A D | passthroughrg3d11ps.h | 42 mov o0.zw, l(0,0,0,1.000000)
|
H A D | passthrough3d11vs.h | 36 mov o0.zw, l(0,0,0,1.000000)
|
H A D | clear11multiviewvs.h | 40 mov o0.zw, l(0,0,0,1.000000)
|
H A D | passthroughr2di11ps.h | 41 mov r0.zw, l(0,0,0,0)
|
H A D | passthroughr2dui11ps.h | 41 mov r0.zw, l(0,0,0,0)
|
H A D | passthroughrgba2dui11ps.h | 41 mov r0.zw, l(0,0,0,0)
|
H A D | passthroughrgba2di11ps.h | 41 mov r0.zw, l(0,0,0,0)
|
H A D | passthroughrg2d11ps.h | 60 mov o0.zw, l(0,0,0,1.000000)
|
H A D | passthroughrg2darray11ps.h | 45 mov o0.zw, l(0,0,0,1.000000)
|
H A D | passthroughrg3di11ps.h | 45 mov o0.zw, l(0,0,0,0)
|
H A D | resolvedepthstencil11_vs.h | 37 mov o0.zw, l(0,0,0,1.000000)
|
H A D | resolvestencil11_ps.h | 42 mov r0.zw, l(0,0,0,0)
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/ |
H A D | standardvs.h | 24 mov oT0.zw, r0
|
/third_party/mesa3d/src/gallium/auxiliary/vl/ |
H A D | vl_compositor.c | 314 layer->zw.x = 0.0f; in calc_src_and_dst() 315 layer->zw.y = size.y; in calc_src_and_dst() 344 half_a_line = 0.5f / s->layers[layer].zw.y; in set_yuv_layer() 348 s->layers[layer].zw.x = 0.0f; in set_yuv_layer() 358 s->layers[layer].zw.x = 1.0f; in set_yuv_layer() 573 float half_a_line = 0.5f / s->layers[layer].zw.y; in vl_compositor_set_buffer_layer() 585 s->layers[layer].zw.x = 0.0f; in vl_compositor_set_buffer_layer() 595 s->layers[layer].zw.x = 1.0f; in vl_compositor_set_buffer_layer()
|
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
H A D | ShaderCore.cpp | 505 row1 = Float4(tmp0.zw, tmp1.zw); in transpose4x4() 507 row3 = Float4(tmp2.zw, tmp3.zw); in transpose4x4() 518 row1 = Float4(tmp0.zw, tmp1.zw); in transpose4x3() 528 row1 = Float4(tmp0.zw, tmp1.zw); in transpose4x2() 545 row1 = Float4(tmp01.zw, row1.zw); in transpose2x4() [all...] |