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Searched refs:zero_count (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/asahi/lib/
H A Dhexdump.h38 unsigned zero_count = 0; in hexdump() local
42 zero_count++; in hexdump()
47 if (zero_count >= 32) { in hexdump()
49 i += (zero_count & ~0xF) - 1; in hexdump()
/third_party/mesa3d/src/panfrost/lib/genxml/
H A Ddecode.h106 unsigned zero_count = 0; in pan_hexdump() local
110 zero_count++; in pan_hexdump()
115 if (zero_count >= 32) { in pan_hexdump()
117 i += (zero_count & ~0xF) - 1; in pan_hexdump()
/third_party/jerryscript/jerry-core/ecma/builtin-objects/
H A Decma-builtin-number-prototype.c489 int zero_count = -point + 1; in ecma_builtin_number_prototype_object_to_string() local
490 memmove (buff + zero_count, buff, (size_t) buff_index); in ecma_builtin_number_prototype_object_to_string()
491 buff_index += zero_count; in ecma_builtin_number_prototype_object_to_string()
493 for (int i = 0; i < zero_count; i++) in ecma_builtin_number_prototype_object_to_string()

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