/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
H A D | PixelRoutine.hpp | 48 virtual void executeShader(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples) = 0; 50 virtual void blendColor(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4], const SampleSet &samples) = 0; 57 void writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4f &color, const Int &sMask, const Int &zMask, const Int &cMask); 59 void writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4s ¤t, const Int &sMask, const Int &zMask, const Int &cMask); 70 void stencilOperation(Byte8 &newValue, const Byte8 &bufferValue, const PixelProcessor::States::StencilOpState &ops, bool isBack, const Int &zMask, const Int &sMask); 73 Bool depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask); 74 void depthBoundsTest(const Pointer<Byte> &zBuffer, int q, const Int &x, Int &zMask, Int &cMask); 95 void writeStencil(Pointer<Byte> &sBuffer, const Int &x, const Int sMask[4], const Int zMask[4], const Int cMask[4], const SampleSet &samples); 96 void writeDepth(Pointer<Byte> &zBuffer, const Int &x, const Int zMask[4], const SampleSet &samples); 97 void occlusionSampleCount(const Int zMask[ [all...] |
H A D | PixelProgram.hpp | 35 virtual void executeShader(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples); 37 virtual void blendColor(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4], const SampleSet &samples); 47 static Int4 maskAny(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples);
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H A D | PixelProgram.cpp | 52 // Union all cMask/sMask/zMask and return it as 4 booleans 53 Int4 PixelProgram::maskAny(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples) in maskAny() argument 59 maskUnion |= (cMask[q] & sMask[q] & zMask[q]); in maskAny() 139 void PixelProgram::executeShader(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples) in executeShader() argument 199 auto storesAndAtomicsMask = maskAny(cMask, sMask, zMask, samples); in executeShader() 268 void PixelProgram::blendColor(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4], const SampleSet &samples) in blendColor() argument 310 writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]); in blendColor() 350 writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]); in blendColor()
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H A D | PixelRoutine.cpp | 82 Int zMask[4]; // Depth mask in quad() local 97 zMask[q] = cMask[q]; in quad() 137 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 138 depthBoundsTest(zBuffer, q, x, zMask[q], cMask[q]); in quad() 146 writeDepth(zBuffer, x, zMask, samples); in quad() 288 executeShader(cMask, earlyFragmentTests ? sMask : cMask, earlyFragmentTests ? zMask : cMask, samples); in quad() 297 zMask[q] &= cMask[q]; in quad() 309 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 310 depthBoundsTest(zBuffer, q, x, zMask[q], cMask[q]); in quad() 318 writeDepth(zBuffer, x, zMask, sample in quad() 423 depthTest32F(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask) depthTest32F() argument 495 depthTest16(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask) depthTest16() argument 582 depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask) depthTest() argument 637 depthBoundsTest(const Pointer<Byte> &zBuffer, int q, const Int &x, Int &zMask, Int &cMask) depthBoundsTest() argument 686 writeDepth32F(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask) writeDepth32F() argument 713 writeDepth16(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask) writeDepth16() argument 741 writeDepth(Pointer<Byte> &zBuffer, const Int &x, const Int zMask[4], const SampleSet &samples) writeDepth() argument 766 occlusionSampleCount(const Int zMask[4], const Int sMask[4], const SampleSet &samples) occlusionSampleCount() argument 779 writeStencil(Pointer<Byte> &sBuffer, const Int &x, const Int sMask[4], const Int zMask[4], const Int cMask[4], const SampleSet &samples) writeStencil() argument 847 stencilOperation(Byte8 &newValue, const Byte8 &bufferValue, const PixelProcessor::States::StencilOpState &ops, bool isBack, const Int &zMask, const Int &sMask) stencilOperation() argument 1239 writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4s ¤t, const Int &sMask, const Int &zMask, const Int &cMask) writeColor() argument 2553 writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4f &color, const Int &sMask, const Int &zMask, const Int &cMask) writeColor() argument [all...] |
/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
H A D | PixelRoutine.hpp | 48 virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) = 0; 60 void writeColor(int index, Pointer<Byte> &cBuffer, Int &i, Vector4s ¤t, Int &sMask, Int &zMask, Int &cMask); 62 void writeColor(int index, Pointer<Byte> &cBuffer, Int &i, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask); 72 void stencilOperation(Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask); 74 Bool depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask); 82 void writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask); 83 void writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask);
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H A D | PixelRoutine.cpp | 59 Int zMask[4]; // Depth mask in quad() local 64 zMask[q] = cMask[q]; in quad() 99 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 217 zMask[q] &= cMask[q]; in quad() 229 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 243 writeDepth(zBuffer, q, x, z[q], zMask[q]); in quad() 247 occlusion += *Pointer<UInt>(constants + OFFSET(Constants,occlusionCount) + 4 * (zMask[q] & sMask[q])); in quad() 258 rasterOperation(f, cBuffer, x, sMask, zMask, cMask); in quad() 272 writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]); in quad() 388 Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, In argument 659 writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask) writeDepth() argument 730 writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask) writeStencil() argument 796 stencilOperation(Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask) stencilOperation() argument 1385 writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s ¤t, Int &sMask, Int &zMask, Int &cMask) writeColor() argument 2228 writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask) writeColor() argument [all...] |
H A D | PixelPipeline.hpp | 33 virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]);
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H A D | PixelProgram.hpp | 35 virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]);
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H A D | PixelPipeline.cpp | 302 void PixelPipeline::rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) 351 writeColor(0, buffer, x, color, sMask[q], zMask[q], cMask[q]); 371 writeColor(0, buffer, x, color, sMask[q], zMask[q], cMask[q]);
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H A D | PixelProgram.cpp | 644 void PixelProgram::rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) in rasterOperation() argument 703 writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]); in rasterOperation() 738 writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]); in rasterOperation()
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
H A D | QuadRasterizer.cpp | 209 Int zMask = SignMask(zTest); in For() local 211 If(zMask == 0) in For()
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/third_party/mesa3d/src/amd/addrlib/src/gfx11/ |
H A D | gfx11addrlib.cpp | 1374 UINT_32 zMask = 0; in ConvertSwizzlePatternToEquation() 1408 ADDR_ASSERT((zMask & pSwizzle[i].z) == 0); in ConvertSwizzlePatternToEquation() 1409 zMask |= pSwizzle[i].z; in ConvertSwizzlePatternToEquation() 1537 ADDR_ASSERT((zMask & swizzle[i].z) == 0); in ConvertSwizzlePatternToEquation() 1538 zMask |= swizzle[i].z; in ConvertSwizzlePatternToEquation() 1554 const UINT_32 z = swizzle[i].z & zMask; in ConvertSwizzlePatternToEquation() 1621 ADDR_ASSERT((xMask == blkXMask) && (yMask == blkYMask) && (zMask == blkZMask)); in ConvertSwizzlePatternToEquation()
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/third_party/mesa3d/src/amd/addrlib/src/gfx10/ |
H A D | gfx10addrlib.cpp | 1731 UINT_32 zMask = 0; in ConvertSwizzlePatternToEquation() 1765 ADDR_ASSERT((zMask & pSwizzle[i].z) == 0); in ConvertSwizzlePatternToEquation() 1766 zMask |= pSwizzle[i].z; in ConvertSwizzlePatternToEquation() 1894 ADDR_ASSERT((zMask & swizzle[i].z) == 0); in ConvertSwizzlePatternToEquation() 1895 zMask |= swizzle[i].z; in ConvertSwizzlePatternToEquation() 1911 const UINT_32 z = swizzle[i].z & zMask; in ConvertSwizzlePatternToEquation() 1978 ADDR_ASSERT((xMask == blkXMask) && (yMask == blkYMask) && (zMask == blkZMask)); in ConvertSwizzlePatternToEquation()
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/third_party/sqlite/src/ |
H A D | sqlite3.c | 209041 char *zMask; /* Copy of update mask used with pUpdate */ global() member 211394 rbuGetUpdateStmt( sqlite3rbu *p, RbuObjIter *pIter, const char *zMask, sqlite3_stmt **ppStmt ) global() argument 212234 const char *zMask = 0; global() local [all...] |