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Searched refs:zMask (Results 1 - 14 of 14) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DPixelRoutine.hpp48 virtual void executeShader(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples) = 0;
50 virtual void blendColor(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4], const SampleSet &samples) = 0;
57 void writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4f &color, const Int &sMask, const Int &zMask, const Int &cMask);
59 void writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4s &current, const Int &sMask, const Int &zMask, const Int &cMask);
70 void stencilOperation(Byte8 &newValue, const Byte8 &bufferValue, const PixelProcessor::States::StencilOpState &ops, bool isBack, const Int &zMask, const Int &sMask);
73 Bool depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask);
74 void depthBoundsTest(const Pointer<Byte> &zBuffer, int q, const Int &x, Int &zMask, Int &cMask);
95 void writeStencil(Pointer<Byte> &sBuffer, const Int &x, const Int sMask[4], const Int zMask[4], const Int cMask[4], const SampleSet &samples);
96 void writeDepth(Pointer<Byte> &zBuffer, const Int &x, const Int zMask[4], const SampleSet &samples);
97 void occlusionSampleCount(const Int zMask[
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H A DPixelProgram.hpp35 virtual void executeShader(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples);
37 virtual void blendColor(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4], const SampleSet &samples);
47 static Int4 maskAny(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples);
H A DPixelProgram.cpp52 // Union all cMask/sMask/zMask and return it as 4 booleans
53 Int4 PixelProgram::maskAny(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples) in maskAny() argument
59 maskUnion |= (cMask[q] & sMask[q] & zMask[q]); in maskAny()
139 void PixelProgram::executeShader(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples) in executeShader() argument
199 auto storesAndAtomicsMask = maskAny(cMask, sMask, zMask, samples); in executeShader()
268 void PixelProgram::blendColor(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4], const SampleSet &samples) in blendColor() argument
310 writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]); in blendColor()
350 writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]); in blendColor()
H A DPixelRoutine.cpp82 Int zMask[4]; // Depth mask in quad() local
97 zMask[q] = cMask[q]; in quad()
137 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad()
138 depthBoundsTest(zBuffer, q, x, zMask[q], cMask[q]); in quad()
146 writeDepth(zBuffer, x, zMask, samples); in quad()
288 executeShader(cMask, earlyFragmentTests ? sMask : cMask, earlyFragmentTests ? zMask : cMask, samples); in quad()
297 zMask[q] &= cMask[q]; in quad()
309 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad()
310 depthBoundsTest(zBuffer, q, x, zMask[q], cMask[q]); in quad()
318 writeDepth(zBuffer, x, zMask, sample in quad()
423 depthTest32F(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask) depthTest32F() argument
495 depthTest16(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask) depthTest16() argument
582 depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask) depthTest() argument
637 depthBoundsTest(const Pointer<Byte> &zBuffer, int q, const Int &x, Int &zMask, Int &cMask) depthBoundsTest() argument
686 writeDepth32F(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask) writeDepth32F() argument
713 writeDepth16(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask) writeDepth16() argument
741 writeDepth(Pointer<Byte> &zBuffer, const Int &x, const Int zMask[4], const SampleSet &samples) writeDepth() argument
766 occlusionSampleCount(const Int zMask[4], const Int sMask[4], const SampleSet &samples) occlusionSampleCount() argument
779 writeStencil(Pointer<Byte> &sBuffer, const Int &x, const Int sMask[4], const Int zMask[4], const Int cMask[4], const SampleSet &samples) writeStencil() argument
847 stencilOperation(Byte8 &newValue, const Byte8 &bufferValue, const PixelProcessor::States::StencilOpState &ops, bool isBack, const Int &zMask, const Int &sMask) stencilOperation() argument
1239 writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4s &current, const Int &sMask, const Int &zMask, const Int &cMask) writeColor() argument
2553 writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4f &color, const Int &sMask, const Int &zMask, const Int &cMask) writeColor() argument
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/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DPixelRoutine.hpp48 virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) = 0;
60 void writeColor(int index, Pointer<Byte> &cBuffer, Int &i, Vector4s &current, Int &sMask, Int &zMask, Int &cMask);
62 void writeColor(int index, Pointer<Byte> &cBuffer, Int &i, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask);
72 void stencilOperation(Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask);
74 Bool depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask);
82 void writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask);
83 void writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask);
H A DPixelRoutine.cpp59 Int zMask[4]; // Depth mask in quad() local
64 zMask[q] = cMask[q]; in quad()
99 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad()
217 zMask[q] &= cMask[q]; in quad()
229 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad()
243 writeDepth(zBuffer, q, x, z[q], zMask[q]); in quad()
247 occlusion += *Pointer<UInt>(constants + OFFSET(Constants,occlusionCount) + 4 * (zMask[q] & sMask[q])); in quad()
258 rasterOperation(f, cBuffer, x, sMask, zMask, cMask); in quad()
272 writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]); in quad()
388 Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, In argument
659 writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask) writeDepth() argument
730 writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask) writeStencil() argument
796 stencilOperation(Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask) stencilOperation() argument
1385 writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s &current, Int &sMask, Int &zMask, Int &cMask) writeColor() argument
2228 writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask) writeColor() argument
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H A DPixelPipeline.hpp33 virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]);
H A DPixelProgram.hpp35 virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]);
H A DPixelPipeline.cpp302 void PixelPipeline::rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
351 writeColor(0, buffer, x, color, sMask[q], zMask[q], cMask[q]);
371 writeColor(0, buffer, x, color, sMask[q], zMask[q], cMask[q]);
H A DPixelProgram.cpp644 void PixelProgram::rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) in rasterOperation() argument
703 writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]); in rasterOperation()
738 writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]); in rasterOperation()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
H A DQuadRasterizer.cpp209 Int zMask = SignMask(zTest); in For() local
211 If(zMask == 0) in For()
/third_party/mesa3d/src/amd/addrlib/src/gfx11/
H A Dgfx11addrlib.cpp1374 UINT_32 zMask = 0; in ConvertSwizzlePatternToEquation()
1408 ADDR_ASSERT((zMask & pSwizzle[i].z) == 0); in ConvertSwizzlePatternToEquation()
1409 zMask |= pSwizzle[i].z; in ConvertSwizzlePatternToEquation()
1537 ADDR_ASSERT((zMask & swizzle[i].z) == 0); in ConvertSwizzlePatternToEquation()
1538 zMask |= swizzle[i].z; in ConvertSwizzlePatternToEquation()
1554 const UINT_32 z = swizzle[i].z & zMask; in ConvertSwizzlePatternToEquation()
1621 ADDR_ASSERT((xMask == blkXMask) && (yMask == blkYMask) && (zMask == blkZMask)); in ConvertSwizzlePatternToEquation()
/third_party/mesa3d/src/amd/addrlib/src/gfx10/
H A Dgfx10addrlib.cpp1731 UINT_32 zMask = 0; in ConvertSwizzlePatternToEquation()
1765 ADDR_ASSERT((zMask & pSwizzle[i].z) == 0); in ConvertSwizzlePatternToEquation()
1766 zMask |= pSwizzle[i].z; in ConvertSwizzlePatternToEquation()
1894 ADDR_ASSERT((zMask & swizzle[i].z) == 0); in ConvertSwizzlePatternToEquation()
1895 zMask |= swizzle[i].z; in ConvertSwizzlePatternToEquation()
1911 const UINT_32 z = swizzle[i].z & zMask; in ConvertSwizzlePatternToEquation()
1978 ADDR_ASSERT((xMask == blkXMask) && (yMask == blkYMask) && (zMask == blkZMask)); in ConvertSwizzlePatternToEquation()
/third_party/sqlite/src/
H A Dsqlite3.c209041 char *zMask; /* Copy of update mask used with pUpdate */ global() member
211394 rbuGetUpdateStmt( sqlite3rbu *p, RbuObjIter *pIter, const char *zMask, sqlite3_stmt **ppStmt ) global() argument
212234 const char *zMask = 0; global() local
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