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Searched refs:zFail (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DPixelRoutine.cpp800 Byte8 zFail; in stencilOperation() local
806 stencilOperation(zFail, bufferValue, stencilZFailOperation, CCW); in stencilOperation()
819 zFail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * zMask); in stencilOperation()
820 pass |= zFail; in stencilOperation()
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DPixelRoutine.cpp851 Byte8 zFail; in stencilOperation() local
857 stencilOperation(zFail, bufferValue, ops.depthFailOp, isBack); in stencilOperation()
870 zFail &= *Pointer<Byte8>(constants + OFFSET(Constants, invMaskB4Q) + 8 * zMask); in stencilOperation()
871 pass |= zFail; in stencilOperation()

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