Home
last modified time | relevance | path

Searched refs:y_step (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/util/format/
H A Du_format.c657 unsigned x_step, y_step; in util_format_translate() local
688 y_step = MAX2(dst_format_desc->block.height, src_format_desc->block.height); in util_format_translate()
690 assert(y_step % dst_format_desc->block.height == 0); in util_format_translate()
691 assert(y_step % src_format_desc->block.height == 0); in util_format_translate()
693 dst_step = y_step / dst_format_desc->block.height * dst_stride; in util_format_translate()
694 src_step = y_step / src_format_desc->block.height * src_stride; in util_format_translate()
707 assert(y_step == 1); in util_format_translate()
750 tmp_row = malloc(y_step * tmp_stride); in util_format_translate()
754 while (height >= y_step) { in util_format_translate()
755 util_format_unpack_rgba_8unorm_rect(src_format, tmp_row, tmp_stride, src_row, src_stride, width, y_step); in util_format_translate()
[all...]
/third_party/ffmpeg/libavcodec/
H A Ddv_error_marker_bsf.c34 static void setdc(uint8_t *b, const uint8_t color_rgba[4], int cblocks, int y_step, int v_step, int u_step) { in setdc() argument
38 b += y_step; in setdc()
/third_party/skia/third_party/externals/libwebp/src/enc/
H A Dpicture_csp_enc.c46 int x_step, int y_step) { in CheckNonOpaque()
50 for (; height-- > 0; alpha += y_step) { in CheckNonOpaque()
54 for (; height-- > 0; alpha += y_step) { in CheckNonOpaque()
45 CheckNonOpaque(const uint8_t* alpha, int width, int height, int x_step, int y_step) CheckNonOpaque() argument
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySampling.cpp1145 const glw::GLfloat y_step = 2.0f / 3.0f; in preparePositionForFace() local
1146 const glw::GLfloat y_mid_step = y_step / 2.0f; in preparePositionForFace()
1153 const glw::GLfloat y_middle = y_top - y_step; in preparePositionForFace()
1154 const glw::GLfloat y_bottom = y_middle - y_step; in preparePositionForFace()
1326 const glw::GLfloat y_step = 2.0f / y_range; in prepareTextureCoordinatesForFace() local
1329 const glw::GLfloat y_mid_step = y_step / 2.0f; in prepareTextureCoordinatesForFace()
1435 const glw::GLfloat y_step = 2.0f / y_range; in prepareTextureCoordinatesForGatherForFace() local
1438 const glw::GLfloat y_mid_step = y_step / 2.0f; in prepareTextureCoordinatesForGatherForFace()
1442 const glw::GLfloat top = 1.0f - y_mid_step - y_step; in prepareTextureCoordinatesForGatherForFace()
1443 const glw::GLfloat bottom = -1.0f + y_mid_step + y_step; in prepareTextureCoordinatesForGatherForFace()
[all...]

Completed in 10 milliseconds