Searched refs:writeAlpha (Results 1 - 7 of 7) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | BlitGL.h | 75 bool writeAlpha); 83 bool writeAlpha); 93 bool writeAlpha);
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H A D | BlitGL.cpp | 405 bool writeAlpha) in blitColorBufferWithShader() 418 destAreaIn, filter, writeAlpha); in blitColorBufferWithShader() 431 bool writeAlpha) in blitColorBufferWithShader() 435 destAreaIn, filter, writeAlpha); in blitColorBufferWithShader() 444 bool writeAlpha) in blitColorBufferWithShader() 535 mStateManager->setColorMask(true, true, true, writeAlpha); in blitColorBufferWithShader() 397 blitColorBufferWithShader(const gl::Context *context, const gl::Framebuffer *source, const GLuint destTexture, const gl::TextureTarget destTarget, const size_t destLevel, const gl::Rectangle &sourceAreaIn, const gl::Rectangle &destAreaIn, GLenum filter, bool writeAlpha) blitColorBufferWithShader() argument 425 blitColorBufferWithShader(const gl::Context *context, const gl::Framebuffer *source, const gl::Framebuffer *dest, const gl::Rectangle &sourceAreaIn, const gl::Rectangle &destAreaIn, GLenum filter, bool writeAlpha) blitColorBufferWithShader() argument 438 blitColorBufferWithShader(const gl::Context *context, const gl::Framebuffer *source, const GLuint destFramebuffer, const gl::Rectangle &sourceAreaIn, const gl::Rectangle &destAreaIn, GLenum filter, bool writeAlpha) blitColorBufferWithShader() argument
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
H A D | Blitter.hpp | 43 bool writeAlpha : 1; member
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H A D | Blitter.cpp | 427 bool writeA = state.writeAlpha; in write() 856 bool writeA = state.writeAlpha; in write()
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/third_party/skia/third_party/externals/swiftshader/src/Device/ |
H A D | Blitter.hpp | 65 bool writeAlpha : 1; member
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H A D | Blitter.cpp | 549 bool writeA = state.writeAlpha; in write() 1179 bool writeA = state.writeAlpha; in write()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Clear11.cpp | 86 const bool writeAlpha = (writeMask & D3D11_COLOR_WRITE_ENABLE_ALPHA) != 0; in UpdateDataCache() local 87 if (writeAlpha && (dataCache->a != color.alpha)) in UpdateDataCache()
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