Searched refs:window_y (Results 1 - 4 of 4) sorted by relevance
/third_party/skia/third_party/externals/libwebp/examples/ |
H A D | vwebp.c | 339 static void DrawBackgroundScissored(int window_x, int window_y, int frame_w, in DrawBackgroundScissored() argument 343 window_y = window_y * kParams.viewport_height / kParams.canvas_height; in DrawBackgroundScissored() 348 window_y = kParams.viewport_height - window_y - frame_h; in DrawBackgroundScissored() 351 glScissor(window_x, window_y, frame_w, frame_h); in DrawBackgroundScissored()
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/third_party/ffmpeg/libavdevice/ |
H A D | sdl2.c | 43 int window_x, window_y; /**< position of the window */ member 219 SDL_SetWindowPosition(sdl->window, sdl->window_x, sdl->window_y); in sdl2_write_header() 343 { "window_y", "set SDL window y position", OFFSET(window_y), AV_OPT_TYPE_INT, { .i64 = SDL_WINDOWPOS_CENTERED }, INT_MIN, INT_MAX, AV_OPT_FLAG_ENCODING_PARAM },
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H A D | xv.c | 49 int window_x, window_y; member 150 xv->window_x, xv->window_y, in xv_write_header() 366 { "window_y", "set window y offset", OFFSET(window_y), AV_OPT_TYPE_INT, {.i64 = 0 }, -INT_MAX, INT_MAX, AV_OPT_FLAG_ENCODING_PARAM },
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/third_party/skia/third_party/externals/imgui/backends/ |
H A D | imgui_impl_sdl.cpp | 349 int window_x, window_y; in ImGui_ImplSDL2_UpdateMousePosAndButtons() local 350 SDL_GetWindowPosition(mouse_window, &window_x, &window_y); in ImGui_ImplSDL2_UpdateMousePosAndButtons() 351 io.MousePos = ImVec2((float)(mouse_x_global - window_x), (float)(mouse_y_global - window_y)); in ImGui_ImplSDL2_UpdateMousePosAndButtons()
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