/third_party/mesa3d/src/gallium/frontends/wgl/ |
H A D | stw_framebuffer.c | 137 RECT window_rect; in stw_framebuffer_get_size() local 180 GetWindowRect(fb->hWnd, &window_rect)) { in stw_framebuffer_get_size() 181 fb->client_rect.left = client_pos.x - window_rect.left; in stw_framebuffer_get_size() 182 fb->client_rect.top = client_pos.y - window_rect.top; in stw_framebuffer_get_size() 193 debug_printf("%s: window_rect = (%li, %li) - (%li, %li)\n", in stw_framebuffer_get_size() 195 window_rect.left, window_rect.top, in stw_framebuffer_get_size() 196 window_rect.right, window_rect.bottom); in stw_framebuffer_get_size()
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/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/ |
H A D | nv50_state_validate.c | 290 bool enable = nv50->window_rect.rects > 0 || nv50->window_rect.inclusive; in nv50_validate_window_rects() 299 PUSH_DATA (push, !nv50->window_rect.inclusive); in nv50_validate_window_rects() 301 for (i = 0; i < nv50->window_rect.rects; i++) { in nv50_validate_window_rects() 302 struct pipe_scissor_state *s = &nv50->window_rect.rect[i]; in nv50_validate_window_rects()
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H A D | nv50_surface.c | 854 struct nv50_window_rect_stateobj window_rect; member 1273 ctx->saved.window_rect = nv50->window_rect; in nv50_blitctx_pre_blit() 1281 nv50->window_rect.rects = in nv50_blitctx_pre_blit() 1283 nv50->window_rect.inclusive = info->window_rectangle_include; in nv50_blitctx_pre_blit() 1284 if (nv50->window_rect.rects) in nv50_blitctx_pre_blit() 1285 memcpy(nv50->window_rect.rect, info->window_rectangles, in nv50_blitctx_pre_blit() 1286 sizeof(struct pipe_scissor_state) * nv50->window_rect.rects); in nv50_blitctx_pre_blit() 1338 nv50->window_rect = blit->saved.window_rect; in nv50_blitctx_post_blit() [all...] |
H A D | nv50_context.h | 206 struct nv50_window_rect_stateobj window_rect; member
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H A D | nv50_state.c | 1062 nv50->window_rect.inclusive = include; in nv50_set_window_rectangles() 1063 nv50->window_rect.rects = MIN2(num_rectangles, NV50_MAX_WINDOW_RECTANGLES); in nv50_set_window_rectangles() 1064 memcpy(nv50->window_rect.rect, rectangles, in nv50_set_window_rectangles() 1065 sizeof(struct pipe_scissor_state) * nv50->window_rect.rects); in nv50_set_window_rectangles()
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/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
H A D | nvc0_surface.c | 824 struct nvc0_window_rect_stateobj window_rect; member 1074 ctx->saved.window_rect = nvc0->window_rect; in nvc0_blitctx_pre_blit() 1084 nvc0->window_rect.rects = in nvc0_blitctx_pre_blit() 1086 nvc0->window_rect.inclusive = info->window_rectangle_include; in nvc0_blitctx_pre_blit() 1087 if (nvc0->window_rect.rects) in nvc0_blitctx_pre_blit() 1088 memcpy(nvc0->window_rect.rect, info->window_rectangles, in nvc0_blitctx_pre_blit() 1089 sizeof(struct pipe_scissor_state) * nvc0->window_rect.rects); in nvc0_blitctx_pre_blit() 1151 nvc0->window_rect = blit->saved.window_rect; in nvc0_blitctx_post_blit() [all...] |
H A D | nvc0_state_validate.c | 451 bool enable = nvc0->window_rect.rects > 0 || nvc0->window_rect.inclusive; in nvc0_validate_window_rects() 458 IMMED_NVC0(push, NVC0_3D(CLIP_RECTS_MODE), !nvc0->window_rect.inclusive); in nvc0_validate_window_rects() 460 for (i = 0; i < nvc0->window_rect.rects; i++) { in nvc0_validate_window_rects() 461 struct pipe_scissor_state *s = &nvc0->window_rect.rect[i]; in nvc0_validate_window_rects()
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H A D | nvc0_context.h | 250 struct nvc0_window_rect_stateobj window_rect; member
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H A D | nvc0_state.c | 986 nvc0->window_rect.inclusive = include; in nvc0_set_window_rectangles() 987 nvc0->window_rect.rects = MIN2(num_rectangles, NVC0_MAX_WINDOW_RECTANGLES); in nvc0_set_window_rectangles() 988 memcpy(nvc0->window_rect.rect, rectangles, in nvc0_set_window_rectangles() 989 sizeof(struct pipe_scissor_state) * nvc0->window_rect.rects); in nvc0_set_window_rectangles()
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/third_party/mesa3d/src/imgui/ |
H A D | imgui_widgets.cpp | 737 const ImRect window_rect = window->Rect(); in Scrollbar() local 740 ? ImRect(window->Pos.x + border_size, window_rect.Max.y - style.ScrollbarSize, window_rect.Max.x - other_scrollbar_size_w - border_size, window_rect.Max.y - border_size) in Scrollbar() 741 : ImRect(window_rect.Max.x - style.ScrollbarSize, window->Pos.y + border_size, window_rect.Max.x - border_size, window_rect.Max.y - other_scrollbar_size_w - border_size); in Scrollbar() 836 grab_rect = ImRect(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm), bb.Min.y, ImMin(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm) + grab_h_pixels, window_rect.Max.x), bb.Max.y); in Scrollbar() 838 grab_rect = ImRect(bb.Min.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm), bb.Max.x, ImMin(ImLerp(bb.Min.y, bb.Max.y, grab_v_norm) + grab_h_pixels, window_rect.Max.y)); in Scrollbar()
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H A D | imgui.cpp | 7542 ImRect window_rect(window->InnerMainRect.Min - ImVec2(1, 1), window->InnerMainRect.Max + ImVec2(1, 1)); in NavScrollToBringItemIntoView() 7543 //GetOverlayDrawList(window)->AddRect(window_rect.Min, window_rect.Max, IM_COL32_WHITE); // [DEBUG] in NavScrollToBringItemIntoView() 7544 if (window_rect.Contains(item_rect)) in NavScrollToBringItemIntoView() 7548 if (window->ScrollbarX && item_rect.Min.x < window_rect.Min.x) in NavScrollToBringItemIntoView() 7553 else if (window->ScrollbarX && item_rect.Max.x >= window_rect.Max.x) in NavScrollToBringItemIntoView() 7558 if (item_rect.Min.y < window_rect.Min.y) in NavScrollToBringItemIntoView() 7563 else if (item_rect.Max.y >= window_rect.Max.y) in NavScrollToBringItemIntoView()
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/third_party/skia/third_party/externals/imgui/ |
H A D | imgui.cpp | 8010 ImRect window_rect(window->InnerRect.Min - ImVec2(1, 1), window->InnerRect.Max + ImVec2(1, 1)); in ScrollToRectEx() 8011 //GetForegroundDrawList(window)->AddRect(window_rect.Min, window_rect.Max, IM_COL32_WHITE); // [DEBUG] in ScrollToRectEx() 8024 const bool fully_visible_x = item_rect.Min.x >= window_rect.Min.x && item_rect.Max.x <= window_rect.Max.x; in ScrollToRectEx() 8025 const bool fully_visible_y = item_rect.Min.y >= window_rect.Min.y && item_rect.Max.y <= window_rect.Max.y; in ScrollToRectEx() 8026 const bool can_be_fully_visible_x = item_rect.GetWidth() <= window_rect.GetWidth(); in ScrollToRectEx() 8027 const bool can_be_fully_visible_y = item_rect.GetHeight() <= window_rect.GetHeight(); in ScrollToRectEx() 8031 if (item_rect.Min.x < window_rect in ScrollToRectEx() [all...] |