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Searched refs:was_accepted_previously (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/imgui/
H A Dimgui.cpp8717 const bool was_accepted_previously = (g.DragDropAcceptIdPrev == g.DragDropTargetId); in AcceptDragDropPayload() local
8728 payload.Preview = was_accepted_previously; in AcceptDragDropPayload()
8741 payload.Delivery = was_accepted_previously && !IsMouseDown(g.DragDropMouseButton); // For extern drag sources affecting os window focus, it's easier to just test !IsMouseDown() instead of IsMouseReleased() in AcceptDragDropPayload()
/third_party/skia/third_party/externals/imgui/
H A Dimgui.cpp10367 const bool was_accepted_previously = (g.DragDropAcceptIdPrev == g.DragDropTargetId); in AcceptDragDropPayload() local
10379 payload.Preview = was_accepted_previously; in AcceptDragDropPayload()
10385 payload.Delivery = was_accepted_previously && !IsMouseDown(g.DragDropMouseButton); // For extern drag sources affecting os window focus, it's easier to just test !IsMouseDown() instead of IsMouseReleased() in AcceptDragDropPayload()

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