Searched refs:vtxSrc (Results 1 - 4 of 4) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cSeparateShaderObjsTests.cpp | 2038 std::ostringstream vtxSrc; in generateVarLinkVertexShaderSrc() local 2040 vtxSrc << glu::getGLSLVersionDeclaration(glslVersion) << "\n"; in generateVarLinkVertexShaderSrc() 2043 vtxSrc << "out gl_PerVertex {\n" in generateVarLinkVertexShaderSrc() 2047 vtxSrc << "in highp vec4 a_position;\n"; in generateVarLinkVertexShaderSrc() 2048 vtxSrc << "uniform highp vec4 u_color;\n"; in generateVarLinkVertexShaderSrc() 2054 vtxSrc << "layout(location = 3) out vec4 o_val5;\n"; in generateVarLinkVertexShaderSrc() 2057 vtxSrc << "flat out uvec4 val4;\n"; in generateVarLinkVertexShaderSrc() 2060 vtxSrc << "flat out ivec2 val3;\n"; in generateVarLinkVertexShaderSrc() 2063 vtxSrc << "out vec3 val2[2];\n"; in generateVarLinkVertexShaderSrc() 2066 vtxSrc << "ou in generateVarLinkVertexShaderSrc() 2880 std::ostringstream vtxSrc; generateVarLinkVertexShaderSrc() local 2952 std::ostringstream vtxSrc; generateVarLinkVertexShaderSrc() local 3024 std::ostringstream vtxSrc; generateVarLinkVertexShaderSrc() local [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcUniformBlockCase.cpp | 1376 std::ostringstream vtxSrc; in iterate() local 1379 generateVertexShader(vtxSrc, m_glslVersion, m_interface, refLayout, blockPointers); in iterate() 1383 glu::makeVtxFragSources(vtxSrc.str().c_str(), fragSrc.str().c_str())); in iterate()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsUniformBlockCase.cpp | 1430 std::ostringstream vtxSrc; in iterate() local 1433 generateVertexShader(vtxSrc, m_glslVersion, m_interface, refLayout, blockPointers); in iterate() 1436 glu::ShaderProgram program(m_renderCtx, glu::makeVtxFragSources(vtxSrc.str(), fragSrc.str())); in iterate()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fSeparateShaderTests.cpp | 1292 const string vtxSrc = genVtxShaderSrc(pp.vtxSeed, 1297 MovePtr<ProgramWrapper> program = createShaderProgram(&vtxSrc, &frgSrc, false);
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