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Help
Searched
refs:vstrstr
(Results
1 - 4
of
4
) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
H
A
D
PointSprites.cpp
87
std::stringstream
vstrstr
;
in initializeBenchmark()
local
99
vstrstr
<< "attribute vec2 vPosition;\n"
in initializeBenchmark()
104
vstrstr
<< "varying vec4 v" << varCount << ";\n";
in initializeBenchmark()
107
vstrstr
<< "void main()\n"
in initializeBenchmark()
112
vstrstr
<< " v" << varCount << " = vec4(1.0);\n";
in initializeBenchmark()
115
vstrstr
<< " gl_Position = vec4(vPosition, 0, 1.0);\n"
in initializeBenchmark()
140
mProgram = CompileProgram(
vstrstr
.str().c_str(), fstrstr.str().c_str());
in initializeBenchmark()
H
A
D
UniformsPerf.cpp
297
std::stringstream
vstrstr
;
in initShaders()
local
298
vstrstr
<< "#version 300 es\n";
in initShaders()
299
vstrstr
<< "precision mediump float;\n";
in initShaders()
300
vstrstr
<< "in vec4 pos;\n";
in initShaders()
304
vstrstr
<< "uniform " << typeString << " " << GetUniformLocationName(i, true) << ";\n";
in initShaders()
307
vstrstr
<< "void main()\n"
in initShaders()
317
vstrstr
<< " gl_Position += ";
in initShaders()
318
vstrstr
<< uniformOperation;
in initShaders()
319
vstrstr
<< ";\n";
in initShaders()
321
vstrstr
<< "}";
in initShaders()
[all...]
H
A
D
TextureSampling.cpp
115
std::stringstream
vstrstr
;
in initShaders()
local
116
vstrstr
<< "attribute vec2 aPosition;\n"
in initShaders()
155
mProgram = CompileProgram(
vstrstr
.str().c_str(), fstrstr.str().c_str());
in initShaders()
/third_party/mksh/
H
A
D
sh.h
655
#define
vstrstr
(b,l) (cstrstr((b), (l)) != NULL)
macro
660
#define
vstrstr
(b,l) (strstr((b), (l)) != NULL)
macro
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