/third_party/mesa3d/src/gallium/winsys/svga/drm/ |
H A D | vmw_context.c | 89 struct vmw_svga_winsys_shader *vshader; member 271 p_atomic_dec(&ishader->vshader->validated); in vmw_swc_flush() 272 vmw_svga_winsys_shader_reference(&ishader->vshader, NULL); in vmw_swc_flush() 582 struct vmw_svga_winsys_shader *vshader; in vmw_swc_shader_relocation() local 590 vshader = vmw_svga_winsys_shader(shader); in vmw_swc_shader_relocation() 594 ishader = util_hash_table_get(vswc->hash, vshader); in vmw_swc_shader_relocation() 598 vmw_svga_winsys_shader_reference(&ishader->vshader, vshader); in vmw_swc_shader_relocation() 601 _mesa_hash_table_insert(vswc->hash, vshader, ishader); in vmw_swc_shader_relocation() 607 p_atomic_inc(&vshader in vmw_swc_shader_relocation() [all...] |
/third_party/mesa3d/src/gallium/auxiliary/draw/ |
H A D | draw_pt_fetch_shade_pipeline.c | 195 draw_vertex_shader_run(struct draw_vertex_shader *vshader, in draw_vertex_shader_run() argument 210 vshader->run_linear(vshader, in draw_vertex_shader_run() 229 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in fetch_pipeline_generic() local 272 draw_vertex_shader_run(vshader, in fetch_pipeline_generic() 293 &vshader->info, in fetch_pipeline_generic()
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H A D | draw_pt_fetch_shade_pipeline_llvm.c | 641 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in llvm_pipeline_generic() local 648 &vshader->info, in llvm_pipeline_generic() 669 tcs_shader ? &tcs_shader->info : &vshader->info, in llvm_pipeline_generic() 691 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in llvm_pipeline_generic() local 697 tes_shader ? &tes_shader->info : &vshader->info, in llvm_pipeline_generic()
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/third_party/vk-gl-cts/external/openglcts/modules/common/subgroups/ |
H A D | glcSubgroupsTestsUtils.cpp | 172 const GlslSource * vshader, in makeGraphicsPipeline() 192 if (vshader) in makeGraphicsPipeline() 195 tcu::StringTemplate shaderTemplate(vshader->sources[glu::SHADERTYPE_VERTEX][0]); in makeGraphicsPipeline() 257 if (vshader) in makeGraphicsPipeline() 273 if (vshader) in makeGraphicsPipeline() 290 << "Vertex: " << (vshader ? program->getShaderInfo(glu::SHADERTYPE_VERTEX).infoLog : "n/a") << "\n" in makeGraphicsPipeline() 1095 const GlslSource& vshader = context.getSourceCollection().get("vert"); in makeTessellationEvaluationFrameBufferTest() local 1140 &vshader, &fshader, DE_NULL, &tcshader, &teshader)); in makeTessellationEvaluationFrameBufferTest() 1280 const GlslSource& vshader = context.getSourceCollection().get("vert"); in makeGeometryFrameBufferTest() local 1324 &vshader, in makeGeometryFrameBufferTest() 170 makeGraphicsPipeline(glc::Context& context, const subgroups::ShaderStageFlags stages, const GlslSource * vshader, const GlslSource * fshader, const GlslSource * gshader, const GlslSource * tcshader, const GlslSource * teshader) makeGraphicsPipeline() argument 1482 const GlslSource *vshader = &context.getSourceCollection().get(vert); allStages() local 1730 const GlslSource& vshader = context.getSourceCollection().get("vert"); makeVertexFrameBufferTest() local 1898 const GlslSource& vshader = context.getSourceCollection().get("vert"); makeFragmentFrameBufferTest() local [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cSeparateShaderObjsTests.cpp | 2403 glw::GLuint vshader = gl.createShader(GL_FRAGMENT_SHADER); in iterate() local 2405 gl.shaderSource(vshader, 1, srcStrings, NULL); in iterate() 2406 gl.compileShader(vshader); in iterate() 2407 gl.getShaderiv(vshader, GL_COMPILE_STATUS, &value); in iterate() 2409 gl.attachShader(programB, vshader); in iterate() 2438 gl.shaderSource(vshader, 1, srcStrings, NULL); in iterate() 2439 gl.compileShader(vshader); in iterate() 2440 gl.getShaderiv(vshader, GL_COMPILE_STATUS, &value); in iterate() 2441 gl.attachShader(programB, vshader); in iterate() 2546 gl.deleteShader(vshader); in iterate() [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | GLES1Renderer.h | 156 ShaderProgramID vshader,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | Renderer9.cpp | 2647 IDirect3DVertexShader9 *vshader = nullptr; in loadExecutable() local 2648 ANGLE_TRY(createVertexShader(context, (DWORD *)function, length, &vshader)); in loadExecutable() 2649 *outExecutable = new ShaderExecutable9(function, length, vshader); in loadExecutable()
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/third_party/skia/src/gpu/gl/ |
H A D | GrGLGpu.cpp | 3152 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram() local 3176 GL_CALL(DeleteShader(vshader)); in createCopyProgram() 3306 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram() local 3328 GL_CALL(DeleteShader(vshader)); in createMipmapProgram()
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