Searched refs:vpm_cfg (Results 1 - 7 of 7) sorted by relevance
/third_party/mesa3d/src/broadcom/compiler/ |
H A D | vir.c | 2171 struct vpm_config vpm_cfg[2]; in compute_vpm_config_gs() local 2175 vpm_cfg[phase].As = 1; in compute_vpm_config_gs() 2176 vpm_cfg[phase].Gs = 1; in compute_vpm_config_gs() 2177 vpm_cfg[phase].Gd = gs->vpm_output_size; in compute_vpm_config_gs() 2178 vpm_cfg[phase].gs_width = gs->simd_width; in compute_vpm_config_gs() 2190 vpm_cfg[phase].Vc = 2; in compute_vpm_config_gs() 2204 vpm_cfg[phase].Gv = 3; in compute_vpm_config_gs() 2210 vpm_cfg[phase].Ve = vpm_cfg[phase].Gv; in compute_vpm_config_gs() 2213 A * vpm_cfg[phas in compute_vpm_config_gs() 2281 v3d_compute_vpm_config(struct v3d_device_info *devinfo, struct v3d_vs_prog_data *vs_bin, struct v3d_vs_prog_data *vs, struct v3d_gs_prog_data *gs_bin, struct v3d_gs_prog_data *gs, struct vpm_config *vpm_cfg_bin, struct vpm_config *vpm_cfg) v3d_compute_vpm_config() argument [all...] |
H A D | v3d_compiler.h | 1060 struct vpm_config *vpm_cfg);
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/third_party/mesa3d/src/broadcom/vulkan/ |
H A D | v3dvx_pipeline.c | 476 pipeline->vpm_cfg.As; in pack_shader_state_record() 481 pipeline->vpm_cfg.Ve; in pack_shader_state_record() 523 vcm.number_of_16_vertex_batches_for_rendering = pipeline->vpm_cfg.Vc; in pack_vcm_cache_size()
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H A D | v3dvx_cmd_buffer.c | 1962 pipeline->vpm_cfg.gs_width, in cmd_buffer_emit_gl_shader_state() 1963 pipeline->vpm_cfg.Gd, in cmd_buffer_emit_gl_shader_state() 1964 pipeline->vpm_cfg.Gv); in cmd_buffer_emit_gl_shader_state() 1983 pipeline->vpm_cfg.As; in cmd_buffer_emit_gl_shader_state()
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H A D | v3dv_private.h | 2047 struct vpm_config vpm_cfg; member
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H A D | v3dv_pipeline.c | 2618 &pipeline->vpm_cfg)) { in compute_vpm_config()
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/third_party/mesa3d/src/gallium/drivers/v3d/ |
H A D | v3dx_draw.c | 561 struct vpm_config vpm_cfg_bin, vpm_cfg; in v3d_emit_gl_shader_state() local 570 &vpm_cfg); in v3d_emit_gl_shader_state() 591 vpm_cfg.gs_width, in v3d_emit_gl_shader_state() 592 vpm_cfg.Gd, in v3d_emit_gl_shader_state() 593 vpm_cfg.Gv); in v3d_emit_gl_shader_state() 683 vpm_cfg.As; in v3d_emit_gl_shader_state() 688 vpm_cfg.Ve; in v3d_emit_gl_shader_state() 796 vcm.number_of_16_vertex_batches_for_rendering = vpm_cfg.Vc; in v3d_emit_gl_shader_state()
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