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Searched refs:vk_sync_finish (Results 1 - 6 of 6) sorted by relevance

/third_party/mesa3d/src/vulkan/runtime/
H A Dvk_sync_binary.c61 vk_sync_finish(device, &binary->timeline); in vk_sync_binary_finish()
H A Dvk_sync.h313 void vk_sync_finish(struct vk_device *device,
H A Dvk_sync_timeline.c95 vk_sync_finish(device, &point->sync); in vk_sync_timeline_finish()
101 vk_sync_finish(device, &point->sync); in vk_sync_timeline_finish()
H A Dvk_sync.c103 vk_sync_finish(struct vk_device *device, in vk_sync_finish() function
138 vk_sync_finish(device, sync); in vk_sync_destroy()
H A Dvk_fence.c182 vk_sync_finish(device, &fence->permanent); in vk_fence_destroy()
H A Dvk_semaphore.c215 vk_sync_finish(device, &semaphore->permanent); in vk_common_DestroySemaphore()

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