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Help
Searched
refs:viFeatures
(Results
1 - 5
of
5
) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shader_object/
H
A
D
vktShaderObjectMiscTests.cpp
659
vk::VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT
viFeatures
= m_context.getVertexInputDynamicStateFeaturesEXT();
666
viFeatures
.pNext = DE_NULL;
697
viFeatures
.pNext = pNext;
698
pNext = &
viFeatures
;
812
const auto&
viFeatures
= m_context.getVertexInputDynamicStateFeaturesEXT();
855
if (
viFeatures
.vertexInputDynamicState && !m_params.meshShader && !m_params.pipeline)
H
A
D
vktShaderObjectPerformanceTests.cpp
103
const auto&
viFeatures
= context.getVertexInputDynamicStateFeaturesEXT();
in getDynamicStates()
local
168
if (
viFeatures
.vertexInputDynamicState)
in getDynamicStates()
H
A
D
vktShaderObjectPipelineInteractionTests.cpp
295
const auto&
viFeatures
= m_context.getVertexInputDynamicStateFeaturesEXT();
in iterate()
local
360
if (
viFeatures
.vertexInputDynamicState)
in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H
A
D
vktPipelineExtendedDynamicStateTests.cpp
2491
const auto&
viFeatures
= context.getVertexInputDynamicStateFeaturesEXT();
in checkSupport()
local
2508
if (m_testConfig.testVertexDynamic() && !
viFeatures
.vertexInputDynamicState)
in checkSupport()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H
A
D
vktPipelineExtendedDynamicStateTests.cpp
3020
const auto&
viFeatures
= context.getVertexInputDynamicStateFeaturesEXT();
in checkSupport()
local
3040
if (m_testConfig.testVertexDynamic() && !
viFeatures
.vertexInputDynamicState)
in checkSupport()
Completed in 53 milliseconds