Home
last modified time | relevance | path

Searched refs:vertex_shader_position (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySampling.hpp761 static const glw::GLchar* const vertex_shader_position; member in glcts::TextureCubeMapArraySamplingTest::glw
H A DesextcTextureCubeMapArraySampling.cpp238 const glw::GLchar* const TextureCubeMapArraySamplingTest::vertex_shader_position = "position"; member in glcts::glw::TextureCubeMapArraySamplingTest
2282 stream << shader_input << type_vec4 << vertex_shader_input << vertex_shader_position << ";" << std::endl; in getPassThroughVertexShaderCode()
2984 stream << shader_input << type_vec4 << vertex_shader_input << vertex_shader_position << ";" << std::endl; in getSamplingVertexShaderCode()
5055 attributeDefinition positionAttribute = { vertex_shader_position, type_vec4, Position, 0 };

Completed in 9 milliseconds