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Searched refs:vertexTemplate (Results 1 - 4 of 4) sorted by relevance

/third_party/vk-gl-cts/modules/glshared/
H A DglsLongStressTestUtil.cpp90 static const char* const vertexTemplate = in generateBufferContext() local
126 gls::ProgramContext context(substitute(vertexTemplate, firstLevelParams).c_str(), substitute(fragmentTemplate).c_str(), "a_position"); in generateBufferContext()
138 static const char* const vertexTemplate = in generateTextureContext() local
161 gls::ProgramContext context(substitute(vertexTemplate).c_str(), substitute(fragmentTemplate).c_str(), "a_position"); in generateTextureContext()
180 static const char* const vertexTemplate = in generateBufferAndTextureContext() local
230 gls::ProgramContext context(substitute(vertexTemplate, firstLevelParams).c_str(), substitute(fragmentTemplate, firstLevelParams).c_str(), "a_position"); in generateBufferAndTextureContext()
249 static const char* const vertexTemplate = in generateFragmentPointLightContext() local
382 gls::ProgramContext context(substitute(vertexTemplate).c_str(), substitute(fragmentTemplate).c_str(), "a_position${NS}"); in generateFragmentPointLightContext()
418 static const char* const vertexTemplate = in generateVertexUniformLoopLightContext() local
536 gls::ProgramContext context(substitute(vertexTemplate) in generateVertexUniformLoopLightContext()
[all...]
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fLightAmountTest.cpp157 tcu::StringTemplate vertexTemplate(hasAnyLights ? s_vertexShaderTemplate : s_noLightsVertexShader); in iterate()
165 vertexShaderSource = vertexTemplate.specialize(params); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/
H A DvktSpvAsmFloatControlsTests.cpp3885 static const string vertexTemplate = in getGraphicsShaderCode() local
4068 << StringTemplate(vertexTemplate).specialize(context.testCodeFragments) in getGraphicsShaderCode()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/
H A DvktSpvAsmFloatControlsTests.cpp3883 static const string vertexTemplate = in getGraphicsShaderCode() local
4066 << StringTemplate(vertexTemplate).specialize(context.testCodeFragments) in getGraphicsShaderCode()

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