Searched refs:vertexTemplate (Results 1 - 4 of 4) sorted by relevance
/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsLongStressTestUtil.cpp | 90 static const char* const vertexTemplate = in generateBufferContext() local 126 gls::ProgramContext context(substitute(vertexTemplate, firstLevelParams).c_str(), substitute(fragmentTemplate).c_str(), "a_position"); in generateBufferContext() 138 static const char* const vertexTemplate = in generateTextureContext() local 161 gls::ProgramContext context(substitute(vertexTemplate).c_str(), substitute(fragmentTemplate).c_str(), "a_position"); in generateTextureContext() 180 static const char* const vertexTemplate = in generateBufferAndTextureContext() local 230 gls::ProgramContext context(substitute(vertexTemplate, firstLevelParams).c_str(), substitute(fragmentTemplate, firstLevelParams).c_str(), "a_position"); in generateBufferAndTextureContext() 249 static const char* const vertexTemplate = in generateFragmentPointLightContext() local 382 gls::ProgramContext context(substitute(vertexTemplate).c_str(), substitute(fragmentTemplate).c_str(), "a_position${NS}"); in generateFragmentPointLightContext() 418 static const char* const vertexTemplate = in generateVertexUniformLoopLightContext() local 536 gls::ProgramContext context(substitute(vertexTemplate) in generateVertexUniformLoopLightContext() [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fLightAmountTest.cpp | 157 tcu::StringTemplate vertexTemplate(hasAnyLights ? s_vertexShaderTemplate : s_noLightsVertexShader); in iterate() 165 vertexShaderSource = vertexTemplate.specialize(params); in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/ |
H A D | vktSpvAsmFloatControlsTests.cpp | 3885 static const string vertexTemplate = in getGraphicsShaderCode() local 4068 << StringTemplate(vertexTemplate).specialize(context.testCodeFragments) in getGraphicsShaderCode()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/ |
H A D | vktSpvAsmFloatControlsTests.cpp | 3883 static const string vertexTemplate = in getGraphicsShaderCode() local 4066 << StringTemplate(vertexTemplate).specialize(context.testCodeFragments) in getGraphicsShaderCode()
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