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Searched
refs:vertex3
(Results
1 - 6
of
6
) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H
A
D
vktShaderRenderInvarianceTests.cpp
182
const tcu::Vec4
vertex3
= vertex2 + genRandomVector(rnd) * 0.01f; // generate narrow triangles
in iterate()
local
186
vertices[triNdx * 3 + 2] =
vertex3
;
in iterate()
/third_party/vk-gl-cts/modules/gles3/functional/
H
A
D
es3fShaderInvarianceTests.cpp
216
const tcu::Vec4
vertex3
= vertex2 + genRandomVector(rnd) * 0.01f; // generate narrow triangles
in init()
local
220
triangles[triNdx*3 + 2] =
vertex3
;
in init()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H
A
D
vktShaderRenderInvarianceTests.cpp
182
const tcu::Vec4
vertex3
= vertex2 + genRandomVector(rnd) * 0.01f; // generate narrow triangles
in iterate()
local
186
vertices[triNdx * 3 + 2] =
vertex3
;
in iterate()
/third_party/vk-gl-cts/modules/gles2/functional/
H
A
D
es2fShaderInvarianceTests.cpp
216
const tcu::Vec4
vertex3
= vertex2 + genRandomVector(rnd) * 0.01f; // generate narrow triangles
in init()
local
220
triangles[triNdx*3 + 2] =
vertex3
;
in init()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H
A
D
vktPipelineDepthRangeUnrestrictedTests.cpp
253
const Vertex4RGBA
vertex3
=
283
vertices.push_back(
vertex3
);
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H
A
D
vktPipelineDepthRangeUnrestrictedTests.cpp
259
const Vertex4RGBA
vertex3
=
289
vertices.push_back(
vertex3
);
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