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Searched refs:vertex2 (Results 1 - 7 of 7) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderInvarianceTests.cpp134 sourceCollections.glslSources.add("vertex2") << glu::VertexSource(m_vertexShader2); in initPrograms()
181 const tcu::Vec4 vertex2 = genRandomVector(rnd); in iterate() local
182 const tcu::Vec4 vertex3 = vertex2 + genRandomVector(rnd) * 0.01f; // generate narrow triangles in iterate()
185 vertices[triNdx * 3 + 1] = vertex2; in iterate()
285 const std::vector<std::string> vertexShaderNames = { "vertex1", "vertex2" }; in iterate()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderInvarianceTests.cpp215 const tcu::Vec4 vertex2 = genRandomVector(rnd); in init() local
216 const tcu::Vec4 vertex3 = vertex2 + genRandomVector(rnd) * 0.01f; // generate narrow triangles in init()
219 triangles[triNdx*3 + 1] = vertex2; in init()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderInvarianceTests.cpp134 sourceCollections.glslSources.add("vertex2") << glu::VertexSource(m_vertexShader2); in initPrograms()
181 const tcu::Vec4 vertex2 = genRandomVector(rnd); in iterate() local
182 const tcu::Vec4 vertex3 = vertex2 + genRandomVector(rnd) * 0.01f; // generate narrow triangles in iterate()
185 vertices[triNdx * 3 + 1] = vertex2; in iterate()
285 const std::vector<std::string> vertexShaderNames = { "vertex1", "vertex2" }; in iterate()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderInvarianceTests.cpp215 const tcu::Vec4 vertex2 = genRandomVector(rnd); in init() local
216 const tcu::Vec4 vertex3 = vertex2 + genRandomVector(rnd) * 0.01f; // generate narrow triangles in init()
219 triangles[triNdx*3 + 1] = vertex2; in init()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderIsolines.cpp266 const float* vertex2 = (&test_result.rendered_data[0]) + (n_vertex + 1) * 3; /* components */ in checkSecondOuterTessellationLevelEffect() local
267 float vertex2_x = vertex2[0]; in checkSecondOuterTessellationLevelEffect()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineDepthRangeUnrestrictedTests.cpp248 const Vertex4RGBA vertex2 =
282 vertices.push_back(vertex2);
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineDepthRangeUnrestrictedTests.cpp254 const Vertex4RGBA vertex2 =
288 vertices.push_back(vertex2);

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