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Searched
refs:vertex2
(Results
1 - 7
of
7
) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H
A
D
vktShaderRenderInvarianceTests.cpp
134
sourceCollections.glslSources.add("
vertex2
") << glu::VertexSource(m_vertexShader2);
in initPrograms()
181
const tcu::Vec4
vertex2
= genRandomVector(rnd);
in iterate()
local
182
const tcu::Vec4 vertex3 =
vertex2
+ genRandomVector(rnd) * 0.01f; // generate narrow triangles
in iterate()
185
vertices[triNdx * 3 + 1] =
vertex2
;
in iterate()
285
const std::vector<std::string> vertexShaderNames = { "vertex1", "
vertex2
" };
in iterate()
/third_party/vk-gl-cts/modules/gles3/functional/
H
A
D
es3fShaderInvarianceTests.cpp
215
const tcu::Vec4
vertex2
= genRandomVector(rnd);
in init()
local
216
const tcu::Vec4 vertex3 =
vertex2
+ genRandomVector(rnd) * 0.01f; // generate narrow triangles
in init()
219
triangles[triNdx*3 + 1] =
vertex2
;
in init()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H
A
D
vktShaderRenderInvarianceTests.cpp
134
sourceCollections.glslSources.add("
vertex2
") << glu::VertexSource(m_vertexShader2);
in initPrograms()
181
const tcu::Vec4
vertex2
= genRandomVector(rnd);
in iterate()
local
182
const tcu::Vec4 vertex3 =
vertex2
+ genRandomVector(rnd) * 0.01f; // generate narrow triangles
in iterate()
185
vertices[triNdx * 3 + 1] =
vertex2
;
in iterate()
285
const std::vector<std::string> vertexShaderNames = { "vertex1", "
vertex2
" };
in iterate()
/third_party/vk-gl-cts/modules/gles2/functional/
H
A
D
es2fShaderInvarianceTests.cpp
215
const tcu::Vec4
vertex2
= genRandomVector(rnd);
in init()
local
216
const tcu::Vec4 vertex3 =
vertex2
+ genRandomVector(rnd) * 0.01f; // generate narrow triangles
in init()
219
triangles[triNdx*3 + 1] =
vertex2
;
in init()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H
A
D
esextcTessellationShaderIsolines.cpp
266
const float*
vertex2
= (&test_result.rendered_data[0]) + (n_vertex + 1) * 3; /* components */
in checkSecondOuterTessellationLevelEffect()
local
267
float vertex2_x =
vertex2
[0];
in checkSecondOuterTessellationLevelEffect()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H
A
D
vktPipelineDepthRangeUnrestrictedTests.cpp
248
const Vertex4RGBA
vertex2
=
282
vertices.push_back(
vertex2
);
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H
A
D
vktPipelineDepthRangeUnrestrictedTests.cpp
254
const Vertex4RGBA
vertex2
=
288
vertices.push_back(
vertex2
);
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