Home
last modified time | relevance | path

Searched refs:vert_input_count (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/microsoft/vulkan/
H A Ddzn_pipeline.c863 uint32_t vert_input_count = 0; in dzn_graphics_pipeline_compile_shaders() local
871 assert(vert_input_count < D3D12_VS_INPUT_REGISTER_COUNT); in dzn_graphics_pipeline_compile_shaders()
874 pipeline->templates.inputs[vert_input_count] = attribs[loc]; in dzn_graphics_pipeline_compile_shaders()
875 pipeline->templates.inputs[vert_input_count].SemanticIndex = vert_input_count; in dzn_graphics_pipeline_compile_shaders()
876 var->data.driver_location = vert_input_count++; in dzn_graphics_pipeline_compile_shaders()
879 if (vert_input_count > 0) { in dzn_graphics_pipeline_compile_shaders()
882 desc->NumElements = vert_input_count; in dzn_graphics_pipeline_compile_shaders()
917 dzn_pipeline_cache_add_gfx_pipeline(pipeline, cache, vert_input_count, pipeline_hash, in dzn_graphics_pipeline_compile_shaders()

Completed in 4 milliseconds