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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtx/
H A Dassociated_min_max.hpp34 template<typename T, typename U, precision P, template <typename, precision> class vecType>
36 vecType<T, P> const & x, vecType<U, P> const & a,
37 vecType<T, P> const & y, vecType<U, P> const & b);
41 template<typename T, typename U, precision P, template <typename, precision> class vecType>
42 GLM_FUNC_DECL vecType<U, P> associatedMin(
43 T x, const vecType<U, P>& a,
44 T y, const vecType<U, P>& b);
48 template<typename T, typename U, precision P, template <typename, precision> class vecType>
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H A Dfast_exponential.hpp35 template <typename T, precision P, template <typename, precision> class vecType>
36 GLM_FUNC_DECL vecType<T, P> fastPow(vecType<T, P> const & x, vecType<T, P> const & y);
45 template <typename T, precision P, template <typename, precision> class vecType>
46 GLM_FUNC_DECL vecType<T, P> fastPow(vecType<T, P> const & x);
55 template <typename T, precision P, template <typename, precision> class vecType>
56 GLM_FUNC_DECL vecType<T, P> fastExp(vecType<
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H A Dvector_query.hpp31 template <typename T, precision P, template <typename, precision> class vecType>
32 GLM_FUNC_DECL bool areCollinear(vecType<T, P> const & v0, vecType<T, P> const & v1, T const & epsilon);
36 template <typename T, precision P, template <typename, precision> class vecType>
37 GLM_FUNC_DECL bool areOrthogonal(vecType<T, P> const & v0, vecType<T, P> const & v1, T const & epsilon);
41 template <typename T, precision P, template <typename, precision> class vecType>
42 GLM_FUNC_DECL bool isNormalized(vecType<T, P> const & v, T const & epsilon);
46 template <typename T, precision P, template <typename, precision> class vecType>
47 GLM_FUNC_DECL bool isNull(vecType<
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H A Dbit.hpp39 template <typename T, precision P, template <typename, precision> class vecType>
40 GLM_FUNC_DECL vecType<T, P> highestBitValue(vecType<T, P> const & value);
55 template <typename T, precision P, template <typename, precision> class vecType>
56 GLM_DEPRECATED GLM_FUNC_DECL vecType<T, P> powerOfTwoAbove(vecType<T, P> const & value);
71 template <typename T, precision P, template <typename, precision> class vecType>
72 GLM_DEPRECATED GLM_FUNC_DECL vecType<T, P> powerOfTwoBelow(vecType<T, P> const & value);
87 template <typename T, precision P, template <typename, precision> class vecType>
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H A Dfast_square_root.hpp40 template <typename T, precision P, template <typename, precision> class vecType>
41 GLM_FUNC_DECL vecType<T, P> fastSqrt(vecType<T, P> const & x);
52 template <typename T, precision P, template <typename, precision> class vecType>
53 GLM_FUNC_DECL vecType<T, P> fastInverseSqrt(vecType<T, P> const & x);
64 template <typename T, precision P, template <typename, precision> class vecType>
65 GLM_FUNC_DECL T fastLength(vecType<T, P> const & x);
76 template <typename T, precision P, template <typename, precision> class vecType>
77 GLM_FUNC_DECL T fastDistance(vecType<
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H A Dnormalize_dot.hpp32 template <typename T, precision P, template <typename, precision> class vecType>
33 GLM_FUNC_DECL T normalizeDot(vecType<T, P> const & x, vecType<T, P> const & y);
39 template <typename T, precision P, template <typename, precision> class vecType>
40 GLM_FUNC_DECL T fastNormalizeDot(vecType<T, P> const & x, vecType<T, P> const & y);
H A Dcomponent_wise.hpp33 template <typename floatType, typename T, precision P, template <typename, precision> class vecType>
34 GLM_FUNC_DECL vecType<floatType, P> compNormalize(vecType<T, P> const & v);
39 template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
40 GLM_FUNC_DECL vecType<T, P> compScale(vecType<floatType, P> const & v);
H A Dperpendicular.hpp31 template <typename vecType>
32 GLM_FUNC_DECL vecType perp(
33 vecType const & x,
34 vecType const & Normal);
H A Dprojection.hpp30 template <typename vecType>
31 GLM_FUNC_DECL vecType proj(vecType const & x, vecType const & Normal);
H A Dnorm.hpp31 template <typename T, precision P, template <typename, precision> class vecType>
33 vecType<T, P> const & x);
37 template <typename T, precision P, template <typename, precision> class vecType>
39 vecType<T, P> const & p0,
40 vecType<T, P> const & p1);
H A Dlog_base.hpp36 template <typename T, precision P, template <typename, precision> class vecType>
37 GLM_FUNC_DECL vecType<T, P> sign(
38 vecType<T, P> const & x,
39 vecType<T, P> const & base);
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/detail/
H A Dfunc_common.hpp32 template <typename T, precision P, template <typename, precision> class vecType>
33 GLM_FUNC_DECL vecType<T, P> abs(vecType<T, P> const & x);
41 template <typename T, precision P, template <typename, precision> class vecType>
42 GLM_FUNC_DECL vecType<T, P> sign(vecType<T, P> const & x);
50 template <typename T, precision P, template <typename, precision> class vecType>
51 GLM_FUNC_DECL vecType<T, P> floor(vecType<T, P> const & x);
60 template <typename T, precision P, template <typename, precision> class vecType>
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H A Dfunc_trigonometric.hpp31 template <typename T, precision P, template <typename, precision> class vecType>
32 GLM_FUNC_DECL GLM_CONSTEXPR vecType<T, P> radians(vecType<T, P> const & degrees);
40 template <typename T, precision P, template <typename, precision> class vecType>
41 GLM_FUNC_DECL GLM_CONSTEXPR vecType<T, P> degrees(vecType<T, P> const & radians);
50 template <typename T, precision P, template <typename, precision> class vecType>
51 GLM_FUNC_DECL vecType<T, P> sin(vecType<T, P> const & angle);
60 template <typename T, precision P, template <typename, precision> class vecType>
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H A Dfunc_integer.hpp33 template <precision P, template <typename, precision> class vecType>
34 GLM_FUNC_DECL vecType<uint, P> uaddCarry(
35 vecType<uint, P> const & x,
36 vecType<uint, P> const & y,
37 vecType<uint, P> & carry);
47 template <precision P, template <typename, precision> class vecType>
48 GLM_FUNC_DECL vecType<uint, P> usubBorrow(
49 vecType<uint, P> const & x,
50 vecType<uint, P> const & y,
51 vecType<uin
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H A Dfunc_vector_relational.hpp28 /// @tparam vecType Floating-point or integer vector types.
32 template <typename T, precision P, template <typename, precision> class vecType>
33 GLM_FUNC_DECL vecType<bool, P> lessThan(vecType<T, P> const & x, vecType<T, P> const & y);
37 /// @tparam vecType Floating-point or integer vector types.
41 template <typename T, precision P, template <typename, precision> class vecType>
42 GLM_FUNC_DECL vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<
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H A Dfunc_exponential.hpp32 template <typename T, precision P, template <typename, precision> class vecType>
33 GLM_FUNC_DECL vecType<T, P> pow(vecType<T, P> const & base, vecType<T, P> const & exponent);
42 template <typename T, precision P, template <typename, precision> class vecType>
43 GLM_FUNC_DECL vecType<T, P> exp(vecType<T, P> const & v);
54 template <typename T, precision P, template <typename, precision> class vecType>
55 GLM_FUNC_DECL vecType<T, P> log(vecType<
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H A Dfunc_geometric.hpp26 template <typename T, precision P, template <typename, precision> class vecType>
28 vecType<T, P> const & x);
36 template <typename T, precision P, template <typename, precision> class vecType>
38 vecType<T, P> const & p0,
39 vecType<T, P> const & p1);
47 template <typename T, precision P, template <typename, precision> class vecType>
49 vecType<T, P> const & x,
50 vecType<T, P> const & y);
68 template <typename T, precision P, template <typename, precision> class vecType>
69 GLM_FUNC_DECL vecType<
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtc/
H A Dround.hpp42 template <typename T, precision P, template <typename, precision> class vecType>
43 GLM_FUNC_DECL vecType<bool, P> isPowerOfTwo(vecType<T, P> const & value);
56 template <typename T, precision P, template <typename, precision> class vecType>
57 GLM_FUNC_DECL vecType<T, P> ceilPowerOfTwo(vecType<T, P> const & value);
70 template <typename T, precision P, template <typename, precision> class vecType>
71 GLM_FUNC_DECL vecType<T, P> floorPowerOfTwo(vecType<T, P> const & value);
82 template <typename T, precision P, template <typename, precision> class vecType>
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H A Dinteger.hpp53 /// @tparam vecType vector types.
58 template <typename T, precision P, template <typename, precision> class vecType>
59 GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y);
65 /// @tparam vecType vector types.
70 template <typename T, precision P, template <typename, precision> class vecType>
71 GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y);
79 /// @tparam vecType vecto
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H A Dcolor_space.hpp35 template <typename T, precision P, template <typename, precision> class vecType>
36 GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear);
40 template <typename T, precision P, template <typename, precision> class vecType>
41 GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear, T Gamma);
45 template <typename T, precision P, template <typename, precision> class vecType>
46 GLM_FUNC_DECL vecType<T, P> convertSRGBToLinear(vecType<T, P> const & ColorSRGB);
50 template <typename T, precision P, template <typename, precision> class vecType>
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H A Dpacking.hpp474 /// @see vecType<float, P> unpackHalf(vecType<uint16, P> const & p)
476 template <precision P, template <typename, precision> class vecType>
477 GLM_FUNC_DECL vecType<uint16, P> packHalf(vecType<float, P> const & v);
484 /// @see vecType<uint16, P> packHalf(vecType<float, P> const & v)
486 template <precision P, template <typename, precision> class vecType>
487 GLM_FUNC_DECL vecType<float, P> unpackHalf(vecType<uint1
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H A Dnoise.hpp40 template <typename T, precision P, template<typename, precision> class vecType>
42 vecType<T, P> const & p);
46 template <typename T, precision P, template<typename, precision> class vecType>
48 vecType<T, P> const & p,
49 vecType<T, P> const & rep);
53 template <typename T, precision P, template<typename, precision> class vecType>
55 vecType<T, P> const & p);
H A Dbitfield.hpp53 template <typename T, precision P, template <typename, precision> class vecType>
54 GLM_FUNC_DECL vecType<T, P> bitfieldRotateRight(vecType<T, P> const & In, int Shift);
65 template <typename T, precision P, template <typename, precision> class vecType>
66 GLM_FUNC_DECL vecType<T, P> bitfieldRotateLeft(vecType<T, P> const & In, int Shift);
77 template <typename T, precision P, template <typename, precision> class vecType>
78 GLM_FUNC_DECL vecType<T, P> bitfieldFillOne(vecType<T, P> const & Value, int FirstBit, int BitCount);
89 template <typename T, precision P, template <typename, precision> class vecType>
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H A Depsilon.hpp34 template <typename T, precision P, template <typename, precision> class vecType>
35 GLM_FUNC_DECL vecType<bool, P> epsilonEqual(
36 vecType<T, P> const & x,
37 vecType<T, P> const & y,
/third_party/googletest/googletest/src/hwext/
H A Dgtest-filter.cc64 vecType.push_back(A); in postSetType()
66 vecType.push_back(B); in postSetType()
68 vecType.push_back(C); in postSetType()
70 vecType.push_back(D); in postSetType()
72 vecType.push_back(E); in postSetType()
74 vecType.push_back(F); in postSetType()
76 vecType.push_back(G); in postSetType()
78 vecType.push_back(H); in postSetType()
80 vecType.push_back(I); in postSetType()
82 vecType in postSetType()
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