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Searched refs:vecMatName (Results 1 - 4 of 4) sorted by relevance

/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderMatrixTests.cpp1188 string vecMatName = string(inTypeList[inTypeNdx].name) + "_" + precName + "_" + getDataTypeName(vecType) + "_" + matTypeName; in init() local
1189 opGroup->addChild(new ShaderMatrixCase(m_context, (vecMatName + "_vertex").c_str(), "Vector-matrix case", vecIn, matIn, op, true)); in init()
1190 opGroup->addChild(new ShaderMatrixCase(m_context, (vecMatName + "_fragment").c_str(), "Vector-matrix case", vecIn, matIn, op, false)); in init()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderMatrixTests.cpp2108 string vecMatName = string(precName) + "_" + getDataTypeName(rowVecType) + "_" + matTypeName; in init() local
2110 inGroup->addChild(new ShaderMatrixCase(m_testCtx, (vecMatName + "_vertex").c_str(), rowVecIn, matIn, op, true)); in init()
2111 inGroup->addChild(new ShaderMatrixCase(m_testCtx, (vecMatName + "_fragment").c_str(), rowVecIn, matIn, op, false)); in init()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderMatrixTests.cpp1918 string vecMatName = string(precName) + "_" + getDataTypeName(rowVecType) + "_" + matTypeName; in init() local
1920 inGroup->addChild(new ShaderMatrixCase(m_context, (vecMatName + "_vertex").c_str(), "Vector-matrix case", rowVecIn, matIn, op, true)); in init()
1921 inGroup->addChild(new ShaderMatrixCase(m_context, (vecMatName + "_fragment").c_str(), "Vector-matrix case", rowVecIn, matIn, op, false)); in init()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderMatrixTests.cpp2090 string vecMatName = string(precName) + "_" + getDataTypeName(rowVecType) + "_" + matTypeName; in init() local
2092 inGroup->addChild(new ShaderMatrixCase(m_testCtx, (vecMatName + "_vertex").c_str(), "Vector-matrix case", rowVecIn, matIn, op, true)); in init()
2093 inGroup->addChild(new ShaderMatrixCase(m_testCtx, (vecMatName + "_fragment").c_str(), "Vector-matrix case", rowVecIn, matIn, op, false)); in init()

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