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Searched refs:vecAlignment (Results 1 - 3 of 3) sorted by relevance

/third_party/vk-gl-cts/modules/glshared/
H A DglsShaderExecUtil.cpp942 const deUint32 vecAlignment = getVecStd430ByteAlignment(vecType); in computeVarLayout() local
944 curOffset = (deUint32)deAlign32((int)curOffset, (int)vecAlignment); in computeVarLayout()
945 maxAlignment = de::max(maxAlignment, vecAlignment); in computeVarLayout()
948 layoutEntry.matrixStride = vecAlignment; in computeVarLayout()
950 curOffset += vecAlignment*numVecs; in computeVarLayout()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderExecutor.cpp1657 const deUint32 vecAlignment = getVecStd430ByteAlignment(vecType); in computeVarLayout() local
1659 curOffset = (deUint32)deAlign32((int)curOffset, (int)vecAlignment); in computeVarLayout()
1660 maxAlignment = de::max(maxAlignment, vecAlignment); in computeVarLayout()
1663 layoutEntry.matrixStride = vecAlignment; in computeVarLayout()
1665 curOffset += vecAlignment*numVecs; in computeVarLayout()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/
H A DvktShaderExecutor.cpp1657 const deUint32 vecAlignment = getVecStd430ByteAlignment(vecType); in computeVarLayout() local
1659 curOffset = (deUint32)deAlign32((int)curOffset, (int)vecAlignment); in computeVarLayout()
1660 maxAlignment = de::max(maxAlignment, vecAlignment); in computeVarLayout()
1663 layoutEntry.matrixStride = vecAlignment; in computeVarLayout()
1665 curOffset += vecAlignment*numVecs; in computeVarLayout()

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