Searched refs:varying_type (Results 1 - 4 of 4) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderTCTE.cpp | 1631 _xfb_varying_type varying_type = XFB_VARYING_TYPE_UNKNOWN; in iterate() local 1637 varying_type = XFB_VARYING_TYPE_FLOAT; in iterate() 1643 varying_type = XFB_VARYING_TYPE_INT; in iterate() 1651 varying_type = XFB_VARYING_TYPE_INT; in iterate() 1660 varying_type = XFB_VARYING_TYPE_FLOAT; in iterate() 1666 varying_type = XFB_VARYING_TYPE_INT; in iterate() 1672 varying_type = XFB_VARYING_TYPE_FLOAT; in iterate() 1678 varying_type = XFB_VARYING_TYPE_INT; in iterate() 1685 varying_type = XFB_VARYING_TYPE_INT; in iterate() 1694 varying_type in iterate() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl3cTransformFeedbackTests.hpp | 646 glw::GLuint numberOfAttributes(glw::GLuint capture_way, glw::GLuint shader_case, glw::GLuint varying_type); 648 glw::GLuint buildProgram(glw::GLuint capture_way, glw::GLuint shader_case, glw::GLuint varying_type, 651 bool check(glw::GLuint program, glw::GLuint capture_way, glw::GLuint shader_case, glw::GLuint varying_type,
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H A D | gl4cGPUShaderFP64Tests.cpp | 5729 static const glw::GLchar* const varying_type = "int"; in writeVaryingDeclarations() member in gl4cts::glw 5736 stream << "flat in " << varying_type << " " << m_varying_name_gs_fs_gs_result << ";\n"; in writeVaryingDeclarations() 5737 stream << "flat in " << varying_type << " " << m_varying_name_gs_fs_tcs_result << ";\n"; in writeVaryingDeclarations() 5738 stream << "flat in " << varying_type << " " << m_varying_name_gs_fs_tes_result << ";\n"; in writeVaryingDeclarations() 5739 stream << "flat in " << varying_type << " " << m_varying_name_gs_fs_vs_result << ";\n"; in writeVaryingDeclarations() 5744 stream << "layout (location = 0) out " << varying_type << " " << m_varying_name_fs_out_fs_result << ";\n"; in writeVaryingDeclarations() 5751 stream << "in " << varying_type << " " << m_varying_name_tes_gs_tcs_result << "[];\n"; in writeVaryingDeclarations() 5752 stream << "in " << varying_type << " " << m_varying_name_tes_gs_tes_result << "[];\n"; in writeVaryingDeclarations() 5753 stream << "in " << varying_type << " " << m_varying_name_tes_gs_vs_result << "[];\n"; in writeVaryingDeclarations() 5758 stream << "flat out " << varying_type << " " << m_varying_name_gs_fs_gs_resul in writeVaryingDeclarations() 15049 std::string varying_type = Utils::getVariableTypeString(variable_type); prepareVertexShaderCode() local [all...] |
H A D | gl3cTransformFeedbackTests.cpp | 3363 glw::GLuint varying_type) in numberOfAttributes() 3371 const glw::GLuint attribute_components = s_varying_types[varying_type].components_count; in numberOfAttributes() 3509 glw::GLuint varying_type, in buildProgram() 3533 xfb_variable_declarations.append(s_varying_types[varying_type].name); in buildProgram() 3542 xfb_variable_setters.append(s_varying_types[varying_type].name); in buildProgram() 3545 if (s_varying_types[varying_type].float_component) in buildProgram() 3608 glw::GLuint shader_case UNUSED, glw::GLuint varying_type, in check() 3656 if (type != s_varying_types[varying_type].type) in check() 3361 numberOfAttributes(glw::GLuint capture_way, glw::GLuint shader_case, glw::GLuint varying_type) numberOfAttributes() argument 3507 buildProgram(glw::GLuint capture_way, glw::GLuint shader_case, glw::GLuint varying_type, glw::GLuint number_of_attributes) buildProgram() argument 3607 check(glw::GLuint program, glw::GLuint capture_way, glw::GLuint shader_case UNUSED, glw::GLuint varying_type, glw::GLuint number_of_attributes) check() argument
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