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Searched refs:v_range (Results 1 - 3 of 3) sorted by relevance

/third_party/ffmpeg/libavcodec/
H A Dmotion_est.c1705 int y, h_range, v_range; in ff_fix_long_mvs() local
1713 v_range= field_select_table ? range>>1 : range; in ff_fix_long_mvs()
1723 || mv_table[xy][1] >=v_range || mv_table[xy][1] <-v_range){ in ff_fix_long_mvs()
1728 if (mv_table[xy][1] > v_range-1) mv_table[xy][1]= v_range-1; in ff_fix_long_mvs()
1729 else if(mv_table[xy][1] < -v_range ) mv_table[xy][1]= -v_range; in ff_fix_long_mvs()
/third_party/mesa3d/src/imgui/
H A Dimgui_widgets.cpp2116 SIGNEDTYPE v_range = (v_min < v_max ? v_max - v_min : v_min - v_max); in SliderBehaviorT() local
2117 if (!is_decimal && v_range >= 0) // v_range < 0 may happen on integer overflows in SliderBehaviorT()
2118 grab_sz = ImMax((float)(slider_sz / (v_range + 1)), style.GrabMinSize); // For integer sliders: if possible have the grab size represent 1 unit in SliderBehaviorT()
2180 if ((v_range >= -100.0f && v_range <= 100.0f) || IsNavInputDown(ImGuiNavInput_TweakSlow)) in SliderBehaviorT()
2181 delta = ((delta < 0.0f) ? -1.0f : +1.0f) / (float)v_range; // Gamepad/keyboard tweak speeds in integer steps in SliderBehaviorT()
/third_party/skia/third_party/externals/imgui/
H A Dimgui_widgets.cpp2808 SIGNEDTYPE v_range = (v_min < v_max ? v_max - v_min : v_min - v_max);
2809 if (!is_floating_point && v_range >= 0) // v_range < 0 may happen on integer overflows
2810 grab_sz = ImMax((float)(slider_sz / (v_range + 1)), style.GrabMinSize); // For integer sliders: if possible have the grab size represent 1 unit
2868 if ((v_range >= -100.0f && v_range <= 100.0f) || IsNavInputDown(ImGuiNavInput_TweakSlow))
2869 input_delta = ((input_delta < 0.0f) ? -1.0f : +1.0f) / (float)v_range; // Gamepad/keyboard tweak speeds in integer steps

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