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/third_party/typescript/tests/baselines/reference/
H A DmappedTypeModifiers.js7 var v00: "a" | "b"; variable
8 var v00: keyof T; variable
9 var v00: keyof TP; variable
10 var v00: keyof TR; variable
11 var v00: keyof TPR; variable
102 var v00; variable
103 var v00; variable
104 var v00; variable
105 var v00; variable
106 var v00; variable
[all...]
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fBufferTestUtil.cpp345 int v00 = quadNdx*4 + 0; in computeIndices() local
353 indices[quadNdx*6 + 1] = (deUint16)v00; in computeIndices()
383 Vec4 v00 = fetchVtxColor(inPtr, quadNdx*4 + 0);
397 const Vec4& t0 = tri ? v00 : v11;
/third_party/vk-gl-cts/modules/glshared/
H A DglsBufferTestUtil.cpp506 int v00 = quadNdx*4 + 0; in computeIndices() local
514 indices[quadNdx*6 + 1] = (deUint16)v00; in computeIndices()
544 Vec4 v00 = fetchVtxColor(inPtr, quadNdx*4 + 0);
558 const Vec4& t0 = tri ? v00 : v11;
H A DglsShaderRenderCase.cpp223 int v00 = (y * stride) + x; in QuadGrid() local
230 m_indices[baseNdx + 1] = (deUint16)v00; in QuadGrid()
686 int v00 = (y * stride) + x; in computeVertexReference() local
690 Vec4 c00 = colors[v00]; in computeVertexReference()
/third_party/mesa3d/src/gallium/auxiliary/gallivm/
H A Dlp_bld_sample.h778 LLVMValueRef *v00,
788 LLVMValueRef *v00,
H A Dlp_bld_sample.c2255 LLVMValueRef *v00, in lp_build_reduce_filter()
2263 out[chan] = lp_build_sample_min(bld, x, v00[chan], v01[chan]); in lp_build_reduce_filter()
2267 out[chan] = lp_build_sample_max(bld, x, v00[chan], v01[chan]); in lp_build_reduce_filter()
2272 out[chan] = lp_build_lerp(bld, x, v00[chan], v01[chan], flags); in lp_build_reduce_filter()
2284 LLVMValueRef *v00, in lp_build_reduce_filter_2d()
2294 out[chan] = lp_build_sample_min_2d(bld, x, y, v00[chan], v01[chan], v10[chan], v11[chan]); in lp_build_reduce_filter_2d()
2298 out[chan] = lp_build_sample_max_2d(bld, x, y, v00[chan], v01[chan], v10[chan], v11[chan]); in lp_build_reduce_filter_2d()
2303 out[chan] = lp_build_lerp_2d(bld, x, y, v00[chan], v01[chan], v10[chan], v11[chan], flags); in lp_build_reduce_filter_2d()
2250 lp_build_reduce_filter(struct lp_build_context *bld, enum pipe_tex_reduction_mode mode, unsigned flags, unsigned num_chan, LLVMValueRef x, LLVMValueRef *v00, LLVMValueRef *v01, LLVMValueRef *out) lp_build_reduce_filter() argument
2278 lp_build_reduce_filter_2d(struct lp_build_context *bld, enum pipe_tex_reduction_mode mode, unsigned flags, unsigned num_chan, LLVMValueRef x, LLVMValueRef y, LLVMValueRef *v00, LLVMValueRef *v01, LLVMValueRef *v10, LLVMValueRef *v11, LLVMValueRef *out) lp_build_reduce_filter_2d() argument
H A Dlp_bld_arit.h149 LLVMValueRef v00,
H A Dlp_bld_arit.c1474 LLVMValueRef v00, in lp_build_lerp_2d()
1480 LLVMValueRef v0 = lp_build_lerp(bld, x, v00, v01, flags); in lp_build_lerp_2d()
1471 lp_build_lerp_2d(struct lp_build_context *bld, LLVMValueRef x, LLVMValueRef y, LLVMValueRef v00, LLVMValueRef v01, LLVMValueRef v10, LLVMValueRef v11, unsigned flags) lp_build_lerp_2d() argument
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderRenderCase.cpp280 int v00 = (y * stride) + x; in QuadGrid() local
287 m_indices[baseNdx + 1] = static_cast<deUint16>(v00); in QuadGrid()
758 int v00 = (y * stride) + x; in computeVertexReference() local
762 Vec4 c00 = colors[v00]; in computeVertexReference()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRender.cpp258 int v00 = (y * stride) + x;
265 m_indices[baseNdx + 1] = (deUint16)v00;
2438 const int v00 = (y * stride) + x;
2442 const tcu::Vec4 c00 = colors[v00];
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRender.cpp258 int v00 = (y * stride) + x;
265 m_indices[baseNdx + 1] = (deUint16)v00;
2440 const int v00 = (y * stride) + x;
2444 const tcu::Vec4 c00 = colors[v00];
/third_party/vk-gl-cts/framework/common/
H A DtcuTexCompareVerifier.cpp159 const float v00 = values[0];
163 const float res = v00*(1.0f-x)*(1.0f-y) + v10*x*(1.0f-y) + v01*(1.0f-x)*y + v11*x*y;
491 const float v00 = bilinearInterpolate(refVal0, xBounds0.x(), yBounds0.x());
495 const float minV0 = de::min(v00, de::min(v01, de::min(v02, v03)));
496 const float maxV0 = de::max(v00, de::max(v01, de::max(v02, v03)));
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFragmentOutputTests.cpp411 const Vec4 v00 = readVec4(vertices + ((cellY+0)*gridWidth + cellX+0)*numComponents, numComponents); in renderFloatReference() local
416 const Vec4& v0 = tri ? v11 : v00; in renderFloatReference()
/third_party/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_tex_sample.c81 * v00, v10, v01 and v11 are typically four texture samples in a square/box.
89 float v00, float v10, float v01, float v11) in lerp_2d()
91 const float temp0 = lerp(a, v00, v10); in lerp_2d()
88 lerp_2d(float a, float b, float v00, float v10, float v01, float v11) lerp_2d() argument

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