/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcShaderFunctionTests.cpp | 41 ShaderFunctionCase(Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, 62 bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, in ShaderFunctionCase() 67 , m_usesTexture(usesTextures) in ShaderFunctionCase() 114 glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, in createStructCase() 164 return new ShaderFunctionCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, in createStructCase() 168 return new ShaderFunctionCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, in createStructCase() 61 ShaderFunctionCase(Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) ShaderFunctionCase() argument 113 createStructCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) createStructCase() argument
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H A D | glcShaderStructTests.cpp | 55 ShaderStructCase(Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, 76 bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, in ShaderStructCase() 81 , m_usesTexture(usesTextures) in ShaderStructCase() 128 glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, in createStructCase() 174 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, in createStructCase() 178 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, in createStructCase() 75 ShaderStructCase(Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) ShaderStructCase() argument 127 createStructCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) createStructCase() argument
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderFunctionTests.cpp | 44 ShaderFunctionCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource); 62 ShaderFunctionCase::ShaderFunctionCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderFunctionCase() argument 65 , m_usesTexture (usesTextures) in ShaderFunctionCase() 103 static ShaderFunctionCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc, const std::map<std::string, std::string>* additionalParams) in createStructCase() argument 152 return new ShaderFunctionCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, tcu::StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc); in createStructCase() 154 return new ShaderFunctionCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, defaultVertSrc, tcu::StringTemplate(shaderSrc.str()).specialize(spParams).c_str()); in createStructCase()
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H A D | es3fShaderStructTests.cpp | 59 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource); 77 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderStructCase() argument 80 , m_usesTexture (usesTextures) in ShaderStructCase() 118 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc, const std::map<std::string, std::string>* additionalParams) in createStructCase() argument 166 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc); in createStructCase() 168 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, defaultVertSrc, StringTemplate(shaderSrc.str()).specialize(spParams).c_str()); in createStructCase()
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