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Help
Searched
refs:updateUniforms
(Results
1 - 10
of
10
) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H
A
D
ProgramPipelineVk.h
46
angle::Result
updateUniforms
(ContextVk *contextVk);
H
A
D
ProgramPipelineVk.cpp
137
angle::Result ProgramPipelineVk::
updateUniforms
(ContextVk *contextVk)
in updateUniforms()
function in rx::ProgramPipelineVk
H
A
D
ProgramVk.h
106
angle::Result
updateUniforms
(ContextVk *contextVk);
H
A
D
ProgramVk.cpp
716
angle::Result ProgramVk::
updateUniforms
(ContextVk *contextVk)
in updateUniforms()
function in rx::ProgramVk
H
A
D
ContextVk.cpp
989
ANGLE_TRY(mProgram->
updateUniforms
(this));
in setupDraw()
994
ANGLE_TRY(mProgramPipeline->
updateUniforms
(this));
in setupDraw()
1232
ANGLE_TRY(mProgram->
updateUniforms
(this));
in setupDispatch()
1237
ANGLE_TRY(mProgramPipeline->
updateUniforms
(this));
in setupDispatch()
/third_party/skia/src/core/
H
A
D
SkVMBlitter.cpp
629
void SkVMBlitter::
updateUniforms
(int right, int y) {
in updateUniforms()
function in SkVMBlitter
646
this->
updateUniforms
(x+w, y);
in blitH()
664
this->
updateUniforms
(x+run, y);
in blitAntiH()
725
this->
updateUniforms
(x+w,y);
in blitMask()
H
A
D
SkVMBlitter.h
88
void
updateUniforms
(int right, int y);
/third_party/skia/src/gpu/gl/
H
A
D
GrGLProgram.h
102
void
updateUniforms
(const GrRenderTarget*, const GrProgramInfo&);
H
A
D
GrGLProgram.cpp
99
void GrGLProgram::
updateUniforms
(const GrRenderTarget* renderTarget,
in updateUniforms()
function in GrGLProgram
H
A
D
GrGLGpu.cpp
1897
fHWProgram->
updateUniforms
(renderTarget, programInfo);
in flushGLState()
Completed in 28 milliseconds