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Help
Searched
refs:updateRect
(Results
1 - 13
of
13
) sorted by relevance
/third_party/mesa3d/src/gallium/targets/haiku-softpipe/
H
A
D
SoftwareRenderer.h
30
void Display(BBitmap* bitmap, BRect*
updateRect
);
33
void Draw(BRect
updateRect
);
H
A
D
SoftwareRenderer.cpp
218
SoftwareRenderer::Display(BBitmap *bitmap, BRect *
updateRect
)
in Display()
argument
256
SoftwareRenderer::Draw(BRect
updateRect
)
in Draw()
argument
259
fContextObj->Draw(fContextID,
updateRect
);
in Draw()
H
A
D
GalliumContext.h
38
void Draw(context_id contextID, BRect
updateRect
);
H
A
D
GalliumContext.cpp
359
GalliumContext::Draw(context_id contextID, BRect
updateRect
)
in Draw()
argument
/third_party/mesa3d/src/gallium/winsys/sw/hgl/
H
A
D
hgl_sw_winsys.h
36
virtual void Display(BBitmap *bitmap, BRect *
updateRect
) = 0;
/third_party/mesa3d/src/hgl/
H
A
D
GLRenderer.cpp
60
BGLRenderer::Draw(BRect
updateRect
)
in Draw()
argument
H
A
D
GLView.cpp
168
BGLView::Draw(BRect
updateRect
)
in Draw()
argument
172
fRenderer->Draw(
updateRect
);
in Draw()
/third_party/mesa3d/include/HaikuGL/
H
A
D
GLRenderer.h
40
virtual void Draw(BRect
updateRect
);
H
A
D
GLView.h
64
virtual void Draw(BRect
updateRect
);
/third_party/mesa3d/src/gallium/frontends/wgl/
H
A
D
stw_framebuffer.c
623
data.
updateRect
= fb->client_rect;
in stw_framebuffer_present_locked()
H
A
D
gldrv.h
400
IN RECT
updateRect
; // Update rectangle in the coordinate system of the window, whose HDC is passed to PFN_PRESENTBUFFERS
member
421
IN RECT
updateRect
;
member
434
IN RECT
updateRect
;
member
/third_party/skia/src/gpu/
H
A
D
GrDrawOpAtlas.h
184
void
updateRect
(GrIRect16 rect) {
H
A
D
GrDrawOpAtlas.cpp
163
atlasLocator->
updateRect
(rect);
in addSubImage()
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