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Searched refs:unitTypes (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fTextureUnitTests.cpp131 static string generateMultiTexFragmentShader(int numUnits, const GLenum* unitTypes) in generateMultiTexFragmentShader() argument
146 const char* samplerType = unitTypes[ndx] == GL_TEXTURE_2D ? "sampler2D" : "samplerCube"; in generateMultiTexFragmentShader()
147 const char* lookupFunc = unitTypes[ndx] == GL_TEXTURE_2D ? "texture2D" : "textureCube"; in generateMultiTexFragmentShader()
154 if (unitTypes[ndx] == GL_TEXTURE_2D) in generateMultiTexFragmentShader()
173 static sglr::pdec::ShaderProgramDeclaration generateShaderProgramDeclaration (int numUnits, const GLenum* unitTypes) in generateShaderProgramDeclaration() argument
187 decl << sglr::pdec::Uniform(samplerName, (unitTypes[ndx] == GL_TEXTURE_2D) ? (glu::TYPE_SAMPLER_2D) : (glu::TYPE_SAMPLER_CUBE)); in generateShaderProgramDeclaration()
200 decl << sglr::pdec::FragmentSource(generateMultiTexFragmentShader(numUnits, unitTypes)); in generateShaderProgramDeclaration()
244 MultiTexShader (deUint32 randSeed, int numUnits, const vector<GLenum>& unitTypes);
259 MultiTexShader::MultiTexShader (deUint32 randSeed, int numUnits, const vector<GLenum>& unitTypes) in MultiTexShader() argument
260 : sglr::ShaderProgram (generateShaderProgramDeclaration(numUnits, &unitTypes[ in MultiTexShader()
740 vector<GLenum> unitTypes; init() local
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fTextureUnitTests.cpp198 static string generateMultiTexFragmentShader (int numUnits, const vector<GLenum>& unitTypes, const vector<glu::DataType>& samplerTypes) in generateMultiTexFragmentShader() argument
225 if (unitTypes[ndx] == GL_TEXTURE_2D) in generateMultiTexFragmentShader()
249 static sglr::pdec::ShaderProgramDeclaration generateShaderProgramDeclaration (int numUnits, const vector<GLenum>& unitTypes, const vector<glu::DataType>& samplerTypes) in generateShaderProgramDeclaration() argument
281 decl << sglr::pdec::FragmentSource(generateMultiTexFragmentShader(numUnits, unitTypes, samplerTypes)); in generateShaderProgramDeclaration()
336 const vector<GLenum>& unitTypes,
359 const vector<GLenum>& unitTypes, in MultiTexShader()
364 : sglr::ShaderProgram (generateShaderProgramDeclaration(numUnits, unitTypes, samplerTypes)) in MultiTexShader()
366 , m_unitTypes (unitTypes) in MultiTexShader()
935 vector<GLenum> unitTypes; in init() local
941 unitTypes in init()
357 MultiTexShader(deUint32 randSeed, int numUnits, const vector<GLenum>& unitTypes, const vector<glu::DataType>& samplerTypes, const vector<Vec4>& texScales, const vector<Vec4>& texBiases, const vector<int>& num2dArrayLayers) MultiTexShader() argument
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