Home
Sort by
last modified time
|
relevance
|
path
Repository(s)
applications
arkcompiler
base
build
commonlibrary
developtools
device
docs
domains
drivers
foundation
ide
interface
kernel
napi_generator
productdefine
test
third_party
vendor
select all
invert selection
clear
Full Search
Search through all text tokens(words,strings,identifiers,numbers) in index.
Definition
Only finds symbol definitions(where e.g a variable(function,...) is defined).
Symbol
Only finds symbol(e.g. methods classes,function,variables).
File Path
Path of the source file(use "/").If you want just exact path,enclose it in "".Source files end with: .jar/.bz2/.a/.h/.java...
History
History log comments.
Type
Any
Bzip(2)
C
Clojure
C#
C++
ELF
Erlang
Image file
Fortran
Golang
GZIP
Haskell
Jar
Java
Java class
JavaScript
Lisp
Lua
Pascal
Perl
PHP
Plain Text
PL/SQL
Python
Rust
Scala
Shell script
SQL
Tar
Tcl
Troff
UUEncoded
Visual Basic
XML
Zip
Type of analyzer used to filter file types include with selected(e.g. just C sources).
Help
Searched
refs:uniformNdx
(Results
1 - 10
of
10
) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/common/
H
A
D
glcUniformBlockCase.cpp
585
for (int
uniformNdx
= firstUniformNdx;
uniformNdx
< uniformIndicesEnd;
uniformNdx
++)
in computeStd140Layout()
586
blockEntry.activeUniformIndices.push_back(
uniformNdx
);
in computeStd140Layout()
933
int
uniformNdx
= layout.getUniformIndex(fullApiName.c_str());
in generateCompareSrc()
local
934
const UniformLayoutEntry& entry = layout.uniforms[
uniformNdx
];
in generateCompareSrc()
1180
for (int
uniformNdx
= 0;
uniformNdx
< numActiveUniforms;
uniformNdx
++)
in getGLUniformLayout()
1182
UniformLayoutEntry& entry = layout.uniforms[
uniformNdx
];
in getGLUniformLayout()
[all...]
/third_party/vk-gl-cts/modules/glshared/
H
A
D
glsRandomShaderProgram.cpp
87
for (int
uniformNdx
= 0;
uniformNdx
< numUnifiedUniforms;
uniformNdx
++)
in generateProgramDeclaration()
89
const rsg::ShaderInput* uniform = unifiedUniforms[
uniformNdx
];
in generateProgramDeclaration()
159
for (int
uniformNdx
= 0;
uniformNdx
< m_numUnifiedUniforms;
uniformNdx
++)
in refreshUniforms()
161
const rsg::Variable* uniformVar = m_unifiedUniforms[
uniformNdx
]->getVariable();
in refreshUniforms()
163
const sglr::UniformSlot& uniformSlot = m_uniforms[
uniformNdx
];
in refreshUniforms()
H
A
D
glsUniformBlockCase.cpp
614
for (int
uniformNdx
= firstUniformNdx;
uniformNdx
< uniformIndicesEnd;
uniformNdx
++)
in computeStd140Layout()
615
blockEntry.activeUniformIndices.push_back(
uniformNdx
);
in computeStd140Layout()
1012
int
uniformNdx
= layout.getUniformIndex(fullApiName.c_str());
in generateCompareSrc()
local
1013
const UniformLayoutEntry& entry = layout.uniforms[
uniformNdx
];
in generateCompareSrc()
1239
for (int
uniformNdx
= 0;
uniformNdx
< numActiveUniforms;
uniformNdx
++)
in getGLUniformLayout()
1241
UniformLayoutEntry& entry = layout.uniforms[
uniformNdx
];
in getGLUniformLayout()
[all...]
/third_party/vk-gl-cts/modules/gles31/functional/
H
A
D
es31fUniformLocationTests.cpp
282
for (int
uniformNdx
= 0;
uniformNdx
< int(uniformList.size());
uniformNdx
++)
in genShaderSources()
284
const UniformInfo& uniformInfo = uniformList[
uniformNdx
];
in genShaderSources()
294
const string uniName = "uni" + de::toString(
uniformNdx
);
in genShaderSources()
386
for (int
uniformNdx
= 0;
uniformNdx
< int(uniformList.size());
uniformNdx
++)
388
const UniformInfo& uniformInfo = uniformList[
uniformNdx
];
393
const string name = getUniformName(
uniformNdx
, uniformInf
[all...]
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ubo/
H
A
D
vktUniformBlockCase.cpp
727
for (int
uniformNdx
= firstUniformNdx;
uniformNdx
< uniformIndicesEnd;
uniformNdx
++)
in computeReferenceLayout()
728
blockEntry.activeUniformIndices.push_back(
uniformNdx
);
in computeReferenceLayout()
1080
const int
uniformNdx
= layout.getUniformLayoutIndex(blockNdx, name.str());
in getBlockMemberOffset()
local
1081
DE_ASSERT(
uniformNdx
>= 0);
in getBlockMemberOffset()
1083
return layout.uniforms[
uniformNdx
].offset;
in getBlockMemberOffset()
1470
int
uniformNdx
= layout.getUniformLayoutIndex(blockNdx, fullApiName);
in generateCompareSrc()
local
1471
const UniformLayoutEntry& entry = layout.uniforms[
uniformNdx
];
in generateCompareSrc()
2057
for (size_t
uniformNdx
in iterate()
[all...]
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ubo/
H
A
D
vktUniformBlockCase.cpp
727
for (int
uniformNdx
= firstUniformNdx;
uniformNdx
< uniformIndicesEnd;
uniformNdx
++)
in computeReferenceLayout()
728
blockEntry.activeUniformIndices.push_back(
uniformNdx
);
in computeReferenceLayout()
1080
const int
uniformNdx
= layout.getUniformLayoutIndex(blockNdx, name.str());
in getBlockMemberOffset()
local
1081
DE_ASSERT(
uniformNdx
>= 0);
in getBlockMemberOffset()
1083
return layout.uniforms[
uniformNdx
].offset;
in getBlockMemberOffset()
1470
int
uniformNdx
= layout.getUniformLayoutIndex(blockNdx, fullApiName);
in generateCompareSrc()
local
1471
const UniformLayoutEntry& entry = layout.uniforms[
uniformNdx
];
in generateCompareSrc()
2057
for (size_t
uniformNdx
in iterate()
[all...]
/third_party/vk-gl-cts/framework/opengl/simplereference/
H
A
D
sglrReferenceContext.cpp
4445
for (size_t
uniformNdx
= 0;
uniformNdx
< m_currentProgram->m_program->m_uniforms.size(); ++
uniformNdx
)
4448
const int texNdx = m_currentProgram->m_program->m_uniforms[
uniformNdx
].value.i;
4450
switch (m_currentProgram->m_program->m_uniforms[
uniformNdx
].type)
4464
m_currentProgram->m_program->m_uniforms[
uniformNdx
].sampler.tex1D = tex;
4467
m_currentProgram->m_program->m_uniforms[
uniformNdx
].sampler.tex1D = &m_emptyTex1D;
4483
m_currentProgram->m_program->m_uniforms[
uniformNdx
].sampler.tex2D = tex;
4486
m_currentProgram->m_program->m_uniforms[
uniformNdx
].sampler.tex2D = &m_emptyTex2D;
4502
m_currentProgram->m_program->m_uniforms[
uniformNdx
]
[all...]
/third_party/vk-gl-cts/modules/gles3/performance/
H
A
D
es3pShaderCompilationCases.cpp
1771
for (int
uniformNdx
= 0;
uniformNdx
< (int)progCtx.uniforms.size();
uniformNdx
++)
1773
int location = gl.getUniformLocation(program, progCtx.uniforms[
uniformNdx
].name.c_str());
1776
const float* floatPtr = progCtx.uniforms[
uniformNdx
].value.getPtr();
1778
switch (progCtx.uniforms[
uniformNdx
].type)
/third_party/vk-gl-cts/modules/gles2/performance/
H
A
D
es2pShaderCompilationCases.cpp
1751
for (int
uniformNdx
= 0;
uniformNdx
< (int)progCtx.uniforms.size();
uniformNdx
++)
1753
int location = gl.getUniformLocation(program, progCtx.uniforms[
uniformNdx
].name.c_str());
1756
const float* floatPtr = progCtx.uniforms[
uniformNdx
].value.getPtr();
1758
switch (progCtx.uniforms[
uniformNdx
].type)
/third_party/vk-gl-cts/modules/gles2/functional/
H
A
D
es2fShaderStateQueryTests.cpp
1266
for (int
uniformNdx
= 0;
uniformNdx
< DE_LENGTH_OF_ARRAY(uniformNames); ++
uniformNdx
)
in test()
1268
if (uniformName == uniformNames[
uniformNdx
])
in test()
Completed in 27 milliseconds