/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_util/ |
H A D | DriverUniform.cpp | 60 for (size_t uniformIndex = 0; uniformIndex < kNumComputeDriverUniforms; ++uniformIndex) in addComputeDriverUniformsToShader() 63 new TField(kDriverUniformTypes[uniformIndex], in addComputeDriverUniformsToShader() 64 ImmutableString(kComputeDriverUniformNames[uniformIndex]), TSourceLoc(), in addComputeDriverUniformsToShader() 102 for (size_t uniformIndex = 0; uniformIndex < kNumGraphicsDriverUniforms; ++uniformIndex) in createUniformFields() 105 new TField(kDriverUniformTypes[uniformIndex], in createUniformFields() 106 ImmutableString(kGraphicsDriverUniformNames[uniformIndex]), TSourceLo in createUniformFields() 206 TConstantUnion *uniformIndex = new TConstantUnion; createDriverUniformRef() local [all...] |
/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | DriverUniformMetal.cpp | 50 for (size_t uniformIndex = 0; uniformIndex < kNumGraphicsDriverUniformsMetal; ++uniformIndex) in createUniformFields() 53 new TField(kDriverUniformTypesMetal[uniformIndex], in createUniformFields() 54 ImmutableString(kGraphicsDriverUniformNamesMetal[uniformIndex]), in createUniformFields()
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H A D | ResourcesHLSL.cpp | 192 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex) in findUniformByName() 194 if (name == mUniforms[uniformIndex].name) in findUniformByName() 196 return &mUniforms[uniformIndex]; in findUniformByName()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Program.cpp | 364 for(size_t location = 0; location < uniformIndex.size(); location++) 366 if(uniformIndex[location].name == baseName) 368 const unsigned int index = uniformIndex[location].index; 378 if(uniformIndex[location].element == subscript) 502 if(location < 0 || location >= (int)uniformIndex.size() || (uniformIndex[location].index == GL_INVALID_INDEX)) 507 Uniform *targetUniform = uniforms[uniformIndex[location].index]; 517 count = std::min(size - (int)uniformIndex[location].element, count); 522 memcpy(targetUniform->data + uniformIndex[location].element * sizeof(GLfloat)* numElements, 527 GLboolean *boolParams = (GLboolean*)targetUniform->data + uniformIndex[locatio [all...] |
H A D | Program.h | 311 UniformIndex uniformIndex; member in es2::Program
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | ProgramVk.cpp | 181 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex) in load() 216 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex) in save() 219 mDefaultUniformBlocks[shaderType].uniformLayout[uniformIndex]; in save()
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H A D | ProgramExecutableVk.cpp | 592 uint32_t uniformIndex = executable.getUniformIndexFromImageIndex(imageIndex); in addImageDescriptorSetDesc() local 593 const gl::LinkedUniform &imageUniform = uniforms[uniformIndex]; in addImageDescriptorSetDesc() 687 uint32_t uniformIndex = programState.getUniformIndexFromSamplerIndex(textureIndex); in addTextureDescriptorSetDesc() local 688 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in addTextureDescriptorSetDesc() 1434 uint32_t uniformIndex = executable.getUniformIndexFromImageIndex(imageIndex); in updateImagesDescriptorSet() local 1435 const gl::LinkedUniform &imageUniform = uniforms[uniformIndex]; in updateImagesDescriptorSet() 1754 uint32_t uniformIndex = programState->getUniformIndexFromSamplerIndex(textureIndex); in updateTexturesDescriptorSet() local 1755 const gl::LinkedUniform &samplerUniform = programState->getUniforms()[uniformIndex]; in updateTexturesDescriptorSet()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | validationGL31_autogen.h | 22 GLuint uniformIndex,
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H A D | ProgramExecutable.cpp | 329 for (size_t uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex) 779 uint32_t uniformIndex = programState.getUniformIndexFromSamplerIndex(samplerIndex); 780 const gl::LinkedUniform &samplerUniform = programState.getUniforms()[uniformIndex]; 823 uint32_t uniformIndex = executable.getUniformIndexFromImageIndex(imageIndex); 824 const gl::LinkedUniform &imageUniform = executable.getUniforms()[uniformIndex];
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H A D | Context_gl_3_autogen.h | 35 void getActiveUniformName(ShaderProgramID programPacked, GLuint uniformIndex, GLsizei bufSize, \
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H A D | ProgramLinkedResources.cpp | 898 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) in indexUniforms() 900 const LinkedUniform &uniform = mUniforms[uniformIndex]; in indexUniforms() 919 VariableLocation location(arrayIndex, static_cast<unsigned int>(uniformIndex)); in indexUniforms()
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H A D | Program.h | 310 GLuint getSamplerIndexFromUniformIndex(GLuint uniformIndex) const; 313 GLuint getImageIndexFromUniformIndex(GLuint uniformIndex) const;
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H A D | validationGL3.cpp | 203 GLuint uniformIndex, in ValidateGetActiveUniformName() 200 ValidateGetActiveUniformName(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint uniformIndex, GLsizei bufSize, const GLsizei *length, const GLchar *uniformName) ValidateGetActiveUniformName() argument
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H A D | validationGL3_autogen.h | 126 GLuint uniformIndex,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
H A D | ProgramD3D.cpp | 1083 for (size_t uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++) 1085 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex]; 2768 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex) 2770 if (mD3DUniforms[uniformIndex]->isSampler()) 2772 assignSamplerRegisters(uniformIndex); 2777 void ProgramD3D::assignSamplerRegisters(size_t uniformIndex) [all...] |
H A D | ProgramD3D.h | 463 void assignSamplerRegisters(size_t uniformIndex); 473 void assignImageRegisters(size_t uniformIndex);
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/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
H A D | ShaderImage_test.cpp | 76 size_t uniformIndex, in CheckExportedImageUniform() 82 const auto &imageUniform = uniforms[uniformIndex]; in CheckExportedImageUniform() 75 CheckExportedImageUniform(const std::vector<sh::ShaderVariable> &uniforms, size_t uniformIndex, ::GLenum imageTypeGL, const TString &imageName) CheckExportedImageUniform() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | ProgramGL.cpp | 852 GLuint uniformIndex; in getUniformBlockMemberInfo() local 854 mFunctions->getUniformIndices(mProgramID, 1, &memberNameGLStr, &uniformIndex); in getUniformBlockMemberInfo() 856 if (uniformIndex == GL_INVALID_INDEX) in getUniformBlockMemberInfo() 862 mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_OFFSET, in getUniformBlockMemberInfo() 864 mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_ARRAY_STRIDE, in getUniformBlockMemberInfo() 866 mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_MATRIX_STRIDE, in getUniformBlockMemberInfo() 871 mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_IS_ROW_MAJOR, in getUniformBlockMemberInfo()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fShaderStateQueryTests.cpp | 143 const glw::GLuint uniformIndex = 0; in iterate() local 147 gl.getActiveUniformsiv(program.getProgram(), 1, &uniformIndex, GL_UNIFORM_TYPE, &type); in iterate()
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H A D | es31fBasicComputeShaderTests.cpp | 1534 const deUint32 uniformIndex = gl.getProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_count"); 1535 const deUint32 bufferIndex = getProgramResourceUint(gl, program.getProgram(), GL_UNIFORM, uniformIndex, GL_ATOMIC_COUNTER_BUFFER_INDEX); 1567 const deUint32 uniformIndex = gl.getProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_count"); 1568 const deUint32 uniformOffset = getProgramResourceUint(gl, program.getProgram(), GL_UNIFORM, uniformIndex, GL_OFFSET); 1569 const deUint32 bufferIndex = getProgramResourceUint(gl, program.getProgram(), GL_UNIFORM, uniformIndex, GL_ATOMIC_COUNTER_BUFFER_INDEX);
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderStateQueryTests.cpp | 1545 const GLuint uniformIndex = uniformIndices[ndx]; in test() local 1548 glGetActiveUniformsiv(program, 1, &uniformIndex, GL_UNIFORM_NAME_LENGTH, &uniformNameLen); in test() 1566 const GLuint uniformIndex = uniformIndices[ndx]; in test() local 1571 glGetActiveUniform(program, uniformIndex, DE_LENGTH_OF_ARRAY(buffer), &written, &size, &type, buffer); in test() 1583 glGetActiveUniform(program, uniformIndex, 1, &written, &size, &type, buffer); in test() 1714 StateQueryMemoryWriteGuard<GLuint> uniformIndex; in test() local 1715 glGetUniformIndices(program, 1, uniformNames, &uniformIndex); in test() 1716 uniformIndex.verifyValidity(m_testCtx); in test() 1718 verifyActiveUniformParam(m_testCtx, *this, program, uniformIndex, GL_UNIFORM_TYPE, uniformTypes[ndx].type); in test() 1719 verifyActiveUniformParam(m_testCtx, *this, program, uniformIndex, GL_UNIFORM_SIZ in test() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl3cTransformFeedbackTests.hpp | 1201 glw::GLuint uniformIndex, 1285 glw::GLuint uniformIndex,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
H A D | frame_capture_utils.cpp | 1080 for (int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex) in SerializeProgram() 1082 GroupScope uniformGroup(json, "Uniform", uniformIndex); in SerializeProgram() 1088 program->getActiveUniform(uniformIndex, kMaxUniformNameLen, nullptr, &size, &type, in SerializeProgram()
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/third_party/glslang/glslang/MachineIndependent/ |
H A D | reflection.cpp | 448 int uniformIndex = (int)variables.size(); in blowUpActiveAggregate() local 449 reflection.nameToIndex[name.c_str()] = uniformIndex; in blowUpActiveAggregate() 459 reflection.atomicCounterUniformIndices.push_back(uniformIndex); in blowUpActiveAggregate()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
H A D | glslang_wrapper_utils.cpp | 749 for (unsigned int uniformIndex : inputAttachmentUniformRange) in AssignInputAttachmentBindings() 752 const gl::LinkedUniform &inputAttachmentUniform = uniforms[uniformIndex]; in AssignInputAttachmentBindings() 833 for (unsigned int uniformIndex : imageUniformRange) in AssignImageBindings() 835 const gl::LinkedUniform &imageUniform = uniforms[uniformIndex]; in AssignImageBindings() 904 for (unsigned int uniformIndex : programExecutable.getSamplerUniformRange()) in AssignTextureBindings() 906 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in AssignTextureBindings()
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