/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcShaderStructTests.cpp | 1172 MAKE_SET_VEC_UNIFORM(Vec2, gl.uniform2fv); 1174 MAKE_SET_VEC_UNIFORM_PTR(Vec2, gl.uniform2fv);
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H A D | glcShaderIndexingTests.cpp | 217 gl.uniform2fv(arrLoc, 4, arr[0].getPtr()); in setupUniforms()
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H A D | glcShaderLibraryCase.cpp | 142 gl.uniform2fv(loc, 1, &val.elements[elemNdx].float32); in setUniformValue()
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H A D | glcShaderRenderCase.cpp | 1072 gl.uniform2fv(uniLoc, 1, s_vec2Uniforms[i].value.getPtr()); in setupDefaultUniforms()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Context_gles_2_0_autogen.h | 158 void uniform2fv(UniformLocation locationPacked, GLsizei count, const GLfloat *value); \
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderPrimitiveCoverage.cpp | 598 gl.uniform2fv(innerLevelUniformLocation, 1 /* count */, inner_levels); in drawPatch()
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H A D | esextcTessellationShaderVertexOrdering.cpp | 428 gl.uniform2fv(inner_tess_level_uniform_location, 1 /* count */, test_iteration.inner_tess_levels); in initTestIteration()
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H A D | esextcTessellationShaderUtils.cpp | 1288 m_gl.uniform2fv(inner_tess_level_uniform_location, 1, /* count */ in initTessellationVertexCounterProgram()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fShaderSharedVarTests.cpp | 207 else if (scalarSize == 2) gl.uniform2fv(location, numValues, &values[0]); in iterate()
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H A D | es31fUniformLocationTests.cpp | 614 case glu::TYPE_FLOAT_VEC2: gl.uniform2fv(gotLoc, 1, floatBuf); break;
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrContext.hpp | 164 virtual void uniform2fv (deInt32 index, deInt32 count, const float*) = DE_NULL;
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H A D | sglrGLContext.hpp | 176 virtual void uniform2fv (deInt32 index, deInt32 count, const float*);
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H A D | sglrGLContext.cpp | 731 void GLContext::uniform2fv (deInt32 location, deInt32 count, const float* value) in uniform2fv() function in sglr::GLContext
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H A D | sglrReferenceContext.hpp | 729 virtual void uniform2fv (deInt32 index, deInt32 count, const float*);
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderStructTests.cpp | 1310 MAKE_SET_VEC_UNIFORM (Vec2, gl.uniform2fv); 1312 MAKE_SET_VEC_UNIFORM_PTR(Vec2, gl.uniform2fv);
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H A D | es3fShaderDerivateTests.cpp | 786 gl.uniform2fv(scaleLoc, 1, m_derivScale.getPtr()); in iterate() 787 gl.uniform2fv(biasLoc, 1, m_derivBias.getPtr()); in iterate()
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H A D | es3fShaderIndexingTests.cpp | 195 gl.uniform2fv(arrLoc, 4, arr[0].getPtr()); in setupUniforms()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fShaderStructTests.cpp | 1306 MAKE_SET_VEC_UNIFORM (Vec2, gl.uniform2fv); 1308 MAKE_SET_VEC_UNIFORM_PTR(Vec2, gl.uniform2fv);
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H A D | es2fShaderIndexingTests.cpp | 229 gl.uniform2fv(arrLoc, 4, arr[0].getPtr()); in setupUniforms()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | DispatchTableGL_autogen.cpp | 558 ASSIGN("glUniform2fvARB", uniform2fv); in initProcsDesktopGL() 1353 ASSIGN("glUniform2fv", uniform2fv); in initProcsDesktopGL() 2383 ASSIGN("glUniform2fv", uniform2fv); in initProcsGLES() 3346 uniform2fv = &glUniform2fvNULL; in initProcsDesktopGLNULL() 4140 uniform2fv = &glUniform2fvNULL; in initProcsDesktopGLNULL() 5169 uniform2fv = &glUniform2fvNULL; in initProcsGLESNULL()
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H A D | ProgramGL.cpp | 522 mFunctions->uniform2fv(uniLoc(location), count, v); in setUniform2fv()
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H A D | DispatchTableGL_autogen.h | 194 PFNGLUNIFORM2FVPROC uniform2fv = nullptr; member in rx::DispatchTableGL
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl3cGPUShader5Tests.cpp | 289 gl.uniform2fv(location, 1, f_data); in setUniform()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsFragOpInteractionCase.cpp | 339 case 2: ctx.uniform2fv(location, 1, (float*)value.value().getValuePtr()); break;
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H A D | glsShaderRenderCase.cpp | 978 gl.uniform2fv(uniLoc, 1, s_vec2Uniforms[i].value.getPtr()); in setupDefaultUniforms()
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