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Searched refs:unifiedUniforms (Results 1 - 3 of 3) sorted by relevance

/third_party/vk-gl-cts/modules/glshared/
H A DglsRandomShaderProgram.cpp70 static void generateProgramDeclaration (sglr::pdec::ShaderProgramDeclaration& decl, const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms) in generateProgramDeclaration() argument
89 const rsg::ShaderInput* uniform = unifiedUniforms[uniformNdx]; in generateProgramDeclaration()
96 static sglr::pdec::ShaderProgramDeclaration generateProgramDeclaration (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms) in generateProgramDeclaration() argument
99 generateProgramDeclaration(decl, vertexShader, fragmentShader, numUnifiedUniforms, unifiedUniforms); in generateProgramDeclaration()
131 RandomShaderProgram::RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms) in RandomShaderProgram() argument
132 : sglr::ShaderProgram (generateProgramDeclaration(vertexShader, fragmentShader, numUnifiedUniforms, unifiedUniforms)) in RandomShaderProgram()
136 , m_unifiedUniforms (unifiedUniforms) in RandomShaderProgram()
H A DglsRandomShaderProgram.hpp44 RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms);
H A DglsRandomShaderCase.cpp148 std::vector<const rsg::ShaderInput*> unifiedUniforms; in init() local
150 rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, unifiedUniforms); in init()
151 rsg::computeUniformValues(rnd, m_uniforms, unifiedUniforms); in init()

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