Home
last modified time | relevance | path

Searched refs:umbraPolygon (Results 1 - 1 of 1) sorted by relevance

/third_party/skia/src/utils/
H A DSkShadowTessellator.cpp59 const SkTDArray<SkPoint>& umbraPolygon, bool lastEdge, bool doClip);
61 const SkTDArray<SkPoint>& umbraPolygon, int* currUmbraIndex);
62 int getClosestUmbraIndex(const SkPoint& point, const SkTDArray<SkPoint>& umbraPolygon);
66 void stitchConcaveRings(const SkTDArray<SkPoint>& umbraPolygon,
292 const SkTDArray<SkPoint>& umbraPolygon = (inset > SK_ScalarNearlyZero) ? insetPolygon in computeConvexShadow() local
317 this->addInnerPoint(fFirstPoint, umbraColor, umbraPolygon, &fPrevUmbraIndex); in computeConvexShadow()
334 this->addEdge(fPathPolygon[0], fFirstOutset, umbraColor, umbraPolygon, false, doClip); in computeConvexShadow()
343 this->addEdge(fPathPolygon[i], normal, umbraColor, umbraPolygon, in computeConvexShadow()
400 SkColor umbraColor, const SkTDArray<SkPoint>& umbraPolygon, in addEdge()
410 duplicate = this->addInnerPoint(nextPoint, umbraColor, umbraPolygon, in addEdge()
399 addEdge(const SkPoint& nextPoint, const SkVector& nextNormal, SkColor umbraColor, const SkTDArray<SkPoint>& umbraPolygon, bool lastEdge, bool doClip) addEdge() argument
491 addInnerPoint(const SkPoint& pathPoint, SkColor umbraColor, const SkTDArray<SkPoint>& umbraPolygon, int* currUmbraIndex) addInnerPoint() argument
523 getClosestUmbraIndex(const SkPoint& p, const SkTDArray<SkPoint>& umbraPolygon) getClosestUmbraIndex() argument
559 SkTDArray<SkPoint> umbraPolygon; computeConcaveShadow() local
589 stitchConcaveRings(const SkTDArray<SkPoint>& umbraPolygon, SkTDArray<int>* umbraIndices, const SkTDArray<SkPoint>& penumbraPolygon, SkTDArray<int>* penumbraIndices) stitchConcaveRings() argument
[all...]

Completed in 2 milliseconds